I want to talk about the option to target allied units in Gwent, there are a lot of cards that have a limitation of targeting enemy units only, which a way to a balance the card I'm sure, but at the same time it makes some cards too risky to play or too unreliable which makes the player simply avoid including those cards in a deck for better alternatives.
There are over 100 cards that target enemy units only and I am not saying nor suggesting to change all of these cards, but only some of the underperforming ones that could use the option to target allies as a buff to the card without actually changing its stats, examples:
Deploy: Damage a unit by 3. Deathblow: Gain 3 coins.
allows for the synergy with The Flying Redanian similarly to how Toad Prince works.
Damage a unit by 2. Deathblow: Spawn a Kaedweni Revenant and Summon it to a random allied row.
allows for the synergy with Ronvid the Incessant.
Deploy: Swap this unit's power with another unit. Adrenaline 2: Damage an enemy unit by 4 instead.
allows for the synergy with Living Armor.
There are many more cards that can utilize this change, such as Roche: Merciless, Dies Irae, Gael, and more.
What do you think about this kind of flexibility change to some cards?