Fixing the power creep.

Yennefer's Journey

Instead of wanting nerfs for the new strong, why not buff the old weak cards instead?

I'll try to keep the buffs restricted to numbers and small tweaks to the design so that this doesn't devolve into a big custom cards thread.

Neutrals

  • Regis: Bloodlust – 6 power instead of 4 power.
  • Eskel, Vesemir and Lambert – 4 power instead of 3 power.
  • Enraged Ifrit – 6 damage instead of 4 damage.
  • Vigo's Muzzle – 10 provisions instead of 12 provisions.
  • Tesham Mutna Sword – Damage a unit by 5 if it has Bleeding instead of Shield destroy it instead.
  • Unicorn and Chironex – 5 power instead of 4.

Monsters

  • Unseen Elder – Remove the Devotion restriction.
  • Dettlaff Van Der Eretein – Damage a Bleeding enemy unit by 2 instead of 1.
  • Ruehin – 5 power instead of 4, 10 provisions instead of 11 provisions.
  • Endrega Queen – Spawn Endrega Larva instead of Arachas Drone.
  • Cyclops – 5 power instead of 4 power.
  • Protofleder – 7 provisions instead of 9.
  • Old Speartip – 13 power instead of 12, 11 provisions instead of 12.
  • Yghern – 9 provisions instead of 10.

Nilfgaard

  • Ard Feainn Crossbowman – 4 provisions instead of 5.
  • Damien De La Tour – Remove Melee restriction.
  • Stefan Skellen – Remove Ranged restriction.
  • Rience – 11 provisions instead of 13.
  • Isbel of Hagge – 8 power instead of 5.
  • Rico – 5 provisions instead of 6.
  • Emhyr Var Emreis – Move card from your hand to the top of your deck instead of to the bottom, 9 provisions instead of 11.
  • Fringilla Vigo – Increase the targets by 1 for every allied Mage or Construct instead of each adjacent.

Northern Realms

  • Ildiko – Add Formation.
  • Vissegard – Add Formation.
  • King Belohun – 7 power instead of 5, 9 provisions instead of 8.
  • Botchling and Lubberkin – 6 power instead 5, 7 provisions instead of 8.
  • Mad Kiyan – Remove Deathblow.
  • Vernon Roche – 1 power instead of 3, 9 provisions instead of 11.

Scoia'tael

  • Etriel and Muirlega – 7 provisions instead of 8.
  • Water of Brokilon – 10 provisions.
  • Saskia – Spawn and play instead of just spawn.
  • Hawker Smuggler – 5 provisions instead of 6.
  • Milva – 5 power instead of 3 power.
  • Barclay Els – 6 power instead of 4 power.
  • Sirssa – 6 provisions instead of 8.
  • Ithlinne Aegli – Boost a Scoia'tael unit in your hand by 5 instead of 4.

Skellige

  • Drummond Queensguard – 5 power instead of 4.
  • Melusine Cultist – 4 power instead of 3.
  • Crow Clan Druid – 4 provisions instead of 5.
  • Hemdall – 10 provisions instead of 12.
  • Arnvald – 6 power instead of 4.
  • Armored Drakkar – 5 power instead of 4.

Syndicate

  • Wretched Addict – If this unit is Poisoned boost it by 2 instead of 1.
  • Imke – 7 provisions instead of 9.
  • Igor the Hook – Remove Cooldown.
  • Damnation – 6 provisions instead of 7.

Source: https://www.reddit.com/r/gwent/comments/p1omnk/fixing_the_power_creep/

leave a comment

Your email address will not be published. Required fields are marked *