What on the graphical side changed so drastically from Horizons to Odyssey to cause this?! Running IDENTICAL settings from Horizons to Odyssey can see as much as an 80% reduction in fps (running mix of high/med).
H = Horizons – O = Odyssey
Flying around in space near planet or station = H: 85-90 O: 30-40 (very unstable)
Landing/Landed inside stations = H:45-55 O: 12-20
Asteroid field/Mining = H: 60-75 fps O: Fucking unplayable
Keep in mind ALL graphic settings (including VR settings) are identical between the two versions. I triple checked to make sure nothing changed. What the hell is going on Devs? How can a game running on the exact same engine be so fucked from DLC to DLC? I have to drop to .5 rendering for Odyssey to even be a playable/stable frame rate, which is an unplayable resolution because it suddenly looks like pixel art, or switch back to my monitor. Please, if anyone knows something I dont, please let me know, but as of now Odyssey is a stuttery mess and is unplayable at an acceptable quality.
2700x @ 4.1GHz
1080ti @ 2011MHz
16GB DDR4 @ 3200MHz
Oculus Quest 2 @ 90Hz 0.9 Scaling 2784×1408, HMD set to 2.0 in game, SteamVR set to 100%