Inertia will be bad for the game. Yes I said it.

Please read before you make a conclusion about my title.

My concern is that I have been watching this subreddit for a while, and I have seen some baffling threads about the current state of PVP. My concern is that the majority of people that start theese threads demanding that some sort of inertia HAS to be implemented, aren't really playing the game at the highest ceiling and to it's full potential. What I'm trying to convey, is that they still haven't reached a level of skill that makes this game incredible in so many ways that others games can't ever deliver. I fear that they 'conceal' their true meaning in their post as they've not yet mastered and haven't reached the absolute top skill ceiling quite yet. I feel like they have prematurely come to a conclusion before they have reached the height and the true rewarding gameplay which I and so many others thrive in.

I reached the ceiling quite fast. Sub 100 hours I was playing solely labs. I know this is going to sound like I'm full of myself, but I've played CSGO competitively among other FPS games in the recent past at a very high level. Tarkov is something special entirely. Tarkov have hit me and other high skilled players in way that no other game has done ever. This game is close to true greatness, there is absolutely no doubt. What I'm fearing is that some people want to make this game into something it probably was meant to be in the past, but shouldn't become. It should embrace it's uniqueness and evolve further on the success and not on the vision of the past. It shouldn't succumb to a niche-genre that many of the 'mil-sim' crowd want it to be (I'm sorry, but Tarkov has the potential to achieve greatness.) and should absolutely target the 'mainstream' (sorry) crowd.

My concern is that I've seen countless threads in recent time that wants to address inertia of all problems considered. My honest worry is that the people that start thoose threads 'conceal' their true meaning of their post. They're prematurely coming to a conclusion that 'a-d, a-d spamming movement' and bunnyhopping* is hurting the core gameplay of the game and that there needs to be movement inertia, (input lag on movement) that is absolutely needed to solve pvp in favour of 'tactical' gameplay. First of all, I cannot stress enough how ridiculous the claim about bunnyhopping as a core 'chad' mechanic of top tier pvp. Never once in my entire Tarkov career have I ever seen somebody bunnyhop* or 'halo-jump' a corner to their advantage. This does NOT EVER happen in high skill lobbies. The only time this ever happen is when Michael Jordan* himself is making a pleasant appearance.

In reality I'm playing with the top mechanically players every week (Excluding Mr. Jordan's flying appearence) and as the CURRENT meta is playing out, is that the gameplay is extremely extremely slow. Even in labs. The abundance of M61 and 995 is making the average Tarkov playerbase tremble sadly. Almost everyone is playing extremely cautious. That isn't fun. My friends aren't playing anymore. They absolutely hate getting killed in a split second by someone they don't even see. This is my fear, that everyone is so afraid of moving that they all stay stationary holding corners, playing 'tactically' making every raid dead and unforgiving. That is what inertia will complement even more. The 'nerf' of movement will encourage holding corners and holding your ground, instead of engaging in rewarding and fun gameplay. Of all my heart I'd wish everyone could be equally skilled atop the everest skill-ceiling of the game. It's truly a incredible rewarding experience that no other game can provide you. I just wish the casual playerbase could embrace the learningcurve and strive for the incredible gameplay that we 'level 70' players come back for every wipe. I want that that experience for everyone, and I conclude that inertia will hinder that experience.


One comment

  • Astrogast 28.05.2021 in 05:41


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