# Is the Mutant Still too good?

No.

Congratulations, you can scroll to the bottom and write how wrong I am so that no one can hurry up and read it.

Now that the people allergic to thinking are gone lets get into the MATH of why, quite frankly, the Mutant was never as good as people made it out to be (and its really simple to): the ammo and the guns. Before we get into there is a caveats we have to address: if you think m4a1s, hks, 5.45×39 aks, DT MDRS and FALS are OP then that's an entirely different discussion about balancing around making fictional armor feel more valuable (and probably more realistic) which is definitely worth exploring, just not here.

So why isn't a 650 rpm "laser beam" that fires 7.62 BP a problem? Because it fires 7.62 BP… I feel like I shouldn't have to explain this because but FINE here we go: overpowered is not a constant state any part of a game can exist in inside a vacuum because it can only be measured by items relative to it.

Remember that caveat we discussed earlier? That's because there's this problematic element called MATH we have to take into account when we discuss how "Overpowered" something is. That math when dealing with guns and ammunition is: 1. How long does it take to kill the thing I'm shooting at (time to kill), 2. How easy is it to use the gun I'm shooting, and 3. How much does it cost?

First time to kill: 7.62 BP shot at 650 rpms TTK through Class 6 is 3-5 rounds (.0923… time per round) for a total of time to kill range of .2769… to .4615… for the thorax, with the most likely result being 4 rounds or .3692… You also have to take into account that the flesh damage of this round is 58 (which is quite high) so in a situation where one of the rounds hits an arm it will sometimes not make a difference, probably somewhere in the eyeballed park of 20% of the time. Since the blacked limb overflow change, and how bullet can go right through your arms now (finally) arm tanking isn't anywhere near the issue it used to be. Now lets look at our other options: 995 is 3-4 rounds through class 6 at a fire rate of 850 rpms (or 800 for m4a1 but its a marginal difference) (.0705… time per round) for a range of .2117 to .2823 seconds, with .2117 being the most likely; m61 at 650 rpm (or 700 but DT MDR is far more common than SA-58, and marginal differences still) is always 2 to the chest so .1846 and, interestingly, due to the high flesh damage offers a wider margin of error since it'll outright black a limb in one shot and deal some overflow making it an extremely versatile round; 7n39 (igolnik) is 3 to the thorax always fired at 650 rpm or .2769… seconds. So, obviously, the round isn't even close to the best due to a high variability leading it to pretty much always be a slower time to kill than other rounds in the game.

So it must be the mutant itself? Well, the answer to this should be AGAIN and obvious no because the AK-103 can currently get nearly identical stats (the big difference being mutant can do it while suppressed) and, obviously, the 103 isn't a problem. But lets talk about the laser beam M4A1s with 26 vertical recoil… actually lets not because that's been talked to death, but the point being no its NOT the easiest meta gun to currently use again by a wide margin. But is it competitive to the MDR or SA-58? Or even the AK-74N? Well the AK-74N just flat out gets better stats unsuppressed, and has a significantly better round, so no there; and as for the DT MDR or SA-58, in the hands of someone who doesn't know how to handle those guns or recoil control tricks (tap-tap-spray for example) yes, it is better, but for everyone else no… no its not even close.