Mythical hero concept(s)

with the amount of time it's been since we had a new set, and especially a game changing set, I have decided to brainstorm something up, introducing "Husk Propaganda."

thought it'd be fun for Dr.V and Ray to return from the storm kings realm with boundless knowledge of husk lifestyle including culture and their language, using this as a means of speaking to them on a fundamental level to fight for you (but as we know with twine being cancelled, fat chance, just replace V and Ray with some generic characters, or husks who've recaptured their human sentience.) excluding mist monsters and mini-bosses,

With a set intrinsically designed to make your enemies your foes, buffing them dependently on which hero class applying the effect will give them a specific buff, constructor=more HP/DEF buff, Soldier=DMG buff, ninja=move speed/attack speed buff, outlander=apply random/counter elemental effect to current storm.

of course if you can turn EVERYONE, it would be insane, so capping the turn rate depending on your hero's level/tier would work more realistically. maybe 10/15/20/25/30 more or less husks per tier respectively, maybe applying husk usage like clash of clans troops.

Now for the hero's

Constructor: Profound architecture: your base makes husks feel "nostalgic" around them, they will think that you are more husk like than their own comrades if they hit your defenses.

base applies the effect among its entire grid and the longer a husk is moving on it, the higher the chance it can be affected by "Husk propaganda." upon it hitting any structure, starting from 5% to 50% at around a 20 second time. when you're in the process of turning husks, traps, and perk related damage from builds deal less damage to enemies, and upon you capping out on husks, the effect is wiped until you've opened a new slot for a husk, additionally, turned husks are dealt HEAVILY decreased damage from your team and your traps, to prevent your "huskmates." from being accidentally killed by attacks. constructor buffs health.

Soldier: Whiplash: a wave of huskcentric music will wash over any husk you hit with either shockwave, or grenades, applying a similar effect to the other hero's, but buffing damage.

Ninja: Encore, enemies that are near a recently killed husk have a chance to be turned if you hit them with one of your abilities, the chance stacking depending on how many husks you've killed near a kited ground of combatants. the effect is similar, but your propaganda applies a speed buff.

Outlander: Storm Overdrive: you've replaced all of the power sources in your abilities with fragment of crystals from the storm kings realm, bearing almost boundless energy, but also resonating a very specific frequency which can alter the mindset and physical attributes of your enemies, swapping the elemental effect to the counter for the current storm, or if there is no current element in effect, will simply set them to the element of the weapon you have currently equipped.

I'm not creative enough at the moment to think about weapon ideas, but in addition to the husk propaganda cap, turned husks should be yours indefinitely until they die, even if they're buffed, a small army of husks should be made short work of by a smasher or miniboss.

Source: https://www.reddit.com/r/FORTnITE/comments/odqo90/mythical_hero_concepts/

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