Like many other players, I created rows/columns of organized chests and used signs to label them. "Resin", "Deer Hides", "Ancient Bark", "Swamp Trophies", etc.
And, like many other players, I also had some specialized storage. For example, I might have a chest labeled "meat" near my cooking fire.
But rethinking this system, I see some obviously disadvantages:
- Storing items is slow. Retrieving items is fast. Yet most items are stored and never retrieved. (Or stored individually and retrieved in bulk).
- Poor utilization of chest space. If you only have 1/2 or 1/3 or 1/4 of a chest filled, then most of the space is wasted.
- Expensive if you run out space. Since your storage system is highly structured, if you fill a chest or run out of empty chests for a new item, you need to perform an expensive reorganization.
I haven't play tested this yet, but here is my design for a more efficient storage system:
- Chests for regularly used consumables: cooked food, arrows, potions, etc. Centrally located.
- Input queues for cooking/crafting stations. These chests hold items that you are likely to use at that station in the future. E.g. barley flour in the queue chest(s) for Cauldron.
- Generic storage. Banks of unlabeled chests you just throw stuff in.
- Alternate gear, probably near your bed. This is stuff you regular swap into/out of your inventory. For example, if you alternate between troll and iron armor, you would keep the set you're not currently wearing here.
The intended usage pattern is:
1) When you return from adventuring, quickly store items.
2) When you need ingredients or consumables, they will usually be in the queue chest already. If not, grab a bunch from main storage or make more, so the queue chest is restocked.
Has any tried this type of storage system? Any thoughts on if this will work or not?