So, ever wondered what happens when a shotgun goes heavy? You wished to see a 50 caliber machine gun in STW? This post is for you

Important notice

  • I know the first thing you'll say is "ThEy DoN'T cArE". But you can also say some useful things like feedback and/or criticism about my ideas. Otherwise, silence is an option too.

  • I'd appreciate if you have an idea to improve or add into my post. Even criticizing is accepted.

So lets begin.


Introduction.

So we all know we can't have the minigun as a standalone weapon because it's available as an ability for soldiers (Goin Commando) or the turret (R.O.S.I.E). But how about a weapon subclass that's about the big guns?

Introducing…. HEAVY WEAPON SUBCLASS!

These weapons have several limitations. Including you cannot make them crit based and they only benefit from the heroes and the team perk, which I will explain in another post.


The Weapons

The General (M2 Browning model)

  • Exotic rarity weapon, It's an LMG, duh.

  • Uses Medium Ammo.

  • 6th perks: Increases the sprint speed by 20% and weapon durability by 40% / Standing Still for 2 seconds increases damage by 11%, stacks up to 5 times / Standing still increases the damage to mist monsters / On crit, heals 10% of the damage.

Big Bang (The model is in the description)

  • Exotic rarity weapon, A 4 barreled minigun chassis but uses shotgun receiver and uses semi-automatic fire mode, except you can switch fire modes depending on how you aim it. (Hipfire: Buckshot / Aim: Slug Ounce)

  • Uses Slugs'n'shells.

  • 6th perks: Critical hits with this weapon will cause an explosion, with a cooldown of 1.5 seconds. / Standing Still for 2 seconds increases damage by 11%, stacks up to 5 times / Standing still increases the damage to mist monsters / On hit, bullet splinters into a cone, dealing 40% of the damage.

Ol'boomer (no idea about a model, but you get the idea)

  • Exotic rarity weapon, A massive sized revolver rifle that does considerable damage per hit. 6 shots of course.

  • Uses Heavy Ammo

  • 6th perk: The final shot of this weapon will deal double the damage / 6th perks: Critical hits with this weapon will cause an explosion, with a cooldown of 1.5 seconds. / Standing Still for 2 seconds increases damage by 11%, stacks up to 5 times / Standing still increases the damage to mist monsters / eliminating a husk with this weapon will increase movement speed.


to be continued

Source: https://www.reddit.com/r/FORTnITE/comments/ngi2er/so_ever_wondered_what_happens_when_a_shotgun_goes/

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