I've seen a few posts lamenting how hard tasks have become, like Tarkov Shooter, how hard it is to get Kappa now, and how easy it is to lose FIR items to cheaters and random deaths making it impossible to complete even simple objectives. It goes without saying that tasks, just behind cheaters, are one of the single most frustrating parts of the Tarkov experience. People often say that the reason for this is because BSG wants to create a "hardcore" experience and keep people from completing the wipe content in a week, but I don't think that's actually the case for a couple of reasons. But first, I'll break down the problems with the task system a lot of people have pointed out:
I could go on further but you get the point, tasks in their current state are more frustrating than fun, which has led many people who have played Tarkov for years giving up on doing them entirely and just focusing on PvP. Many people have noted their desire to see tasks made easier or reformulated so that they can be passively completed as you play the game.
So then, why might BSG want to make tasks soul-crushingly difficult? Is it because that befits the "hardcore" nature of Tarkov? Well, it seems like a reasonable explanation on the surface, but if you think about it from the perspective of a businessman and game studio, things get sort of alarming about it.
It's common in the MMO industry to create problems for a player and then to sell the solution. Too many crafting items taking up inventory space? They will sell you a subscription to a bottomless materials bag. Don't want for "energy" to recharge so you can play longer? They'll sell you "energy." Skills grinding taking too long because of diminishing returns? They'll sell you XP boosts. Inventory still full? They'll sell you storage chests for your house.
Coincidentally, every "hardcore" change made to Tarkov has directly punished standard edition players while leaving EOD players either unaffected or in a superior position to standard edition players. We can think of every "hardcore" change they've made, especially to tasks, as another problem posed for the player. To that end, they've been selling a solution since day one, which is the ludicrously expensive EoD edition that comes with a huge stash size, a bunch of trader rep from level 1, a big secure container that can hold all kinds of stuff, and an inventory full of decent gear on wipe day. If we think about this a little further, consider how Std. edition players have suffered recently:
It gets worse, however, when you consider how these changes have made the RMT market even more profitable than it was before. Since the tasks have become incredibly hard and it's very easy to die while carrying valuable task items meaning you won't be able to turn them in, a lot of players have turned to carrying services and RMT transactions to get the items they need to progress and get the larger containers. Cheaters take advantage of the FIR requirement and hunt down players with these items, even in their secure containers, so they cannot extract with them, making more demand for RMT. It's almost as if the whole system were designed to make RMT an attractive gameplay option, which feeds into the cheater-developer complex by which BSG profits off of cheaters repurchasing the game every month after getting banned. Nikita has mentioned IIRC that the company brings in a lot of money from cheaters rebuying accounts. Cheaters, unlike legit players, get banned and need to buy the game over and over again, so they are a reliable source of continuous income, whereas legit players make a single purchase, or at the very most they will upgrade to EoD at some point, but they will not provide money afterward unlike the cheater.
Should we give BSG the benefit of the doubt, and accept the theory that these changes were simply made from a desire to keep the game challenging to experienced players? We know that most people don't complete all the tasks, people like Pestily and so on will grind them out from day 1 and finish them in a couple of weeks sure, but most people don't have that much time and experience. I see constant complaints about the progress gates and extended XP requirements, clearly it's not popular among the community except for a few dedicated players. It doesn't make financial sense to do this unless you consider how it pushes people toward buying EoD or feeding the RMT market, which indirectly enriches BSG.
Remember: Games are business, not art. Studios and publishers have investors who expect higher returns year-to-year, BSG is likely under pressure to get as much money out of its players as possible. Before you ask why they would make a change from the perspective of a player, consider what its economic impact would be for the business as a whole.
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