Before you start defending wargaming by saying tHis MoD nOt AcCuRaTe:
- I didn't have lags
- Mod is not accurate on moving targets. Because client uses smooth interpolation, and more units has object moved on the server in an update, less accurate it gets. But this AE phase was stationary. He stopped before shooting me, and I stopped before shooting him. We both aimed and made our shots.
- If it was really an Accuracy problem. Then think of it other way: From such angle, if I actually hit upper plate, it should have been ricochet(Not "not piereced"). Hitting belly was impossible due to ground.
I'll send this to WG support too. Just so that community knows that WG math engine sometimes really fails.