It's clear to see that Sunset wanders is a bit over tuned at the moment as any deck that doesn't care about devotion just puts in. It provides great tempo and thinning with little downsides. The only real con with this card is if you want it to become big you have to play cards only to the left of it which can make sequencing awakard. But looking how much this card is played even with non-deck manipulation decks it's pretty easy to get this card to at least 10 power most games.
I think the ability is fine, but I think the devs should make this card not so autoinclude in every non devotoin deck.
My suggestion for this is to make it work in singleton decks.
Change ability to:
This card starts at the left most position in your hand.
If you only have one copy of each card in your starting deck, at the start of each allied turn move 1 position to the right in your hand and boost self by 1.
If niether player player has passed and this card is in the most right position of your hand, summon self to a random allied row, then draw a card.
Or maybe change it to this:
If you have only 1 copy of each card in your starting deck, this card starts at the left most position in your hand.
At the start of each allied turn move self 1 position to the right and boost self by 1.
If niether player player has passed and this card is in the most right position of your hand, summon self to a random allied row, then draw a card.
I think making SW work for singleton decks will help stop this card's auto inclusion in non-devotion decks, and give Shupe/Radeyah decks a buff they need and maybe change SW stats according if needed.
Tell me what you guys think. Is it too harsh, not enough, or does SW need to be changed entirely(or not at all)?
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