Categories: DiscussionGwent

Aerondight should be two-ended sword

I have seen people posting their ideas on how Aerondight should be reworked: increasing provision, removing the boost, or total rework.

Even though I think those solutions may work, but it isn't quite elegant. My suggested solution is, therefore, turning the Aerondight into two-ended special that can affect your side of board negatively as well.

Make the aerondight boost its damage by 1 at the player's end of turn if the player has more points AND increase the damage it afflicts on random units on the player's side of board if the opponent has more points at the end of opponent's turn.

When aerondight is used, it first boosts any random unit on player's side and then it distributes the damages one by one randomly to the units on the player's side.

Therefore, if you want to fully use the Aerondight to its optimum capability, you have to ensure you don't only have overwhelmed the board on your turn but also on opponent's turn. Or if you can't, you can grow it into just an echo mean removal without boosting your board since the boost it gives will be offseted by the damage it gives as well.

This puts Aerondight into interesting cards that you should have a solid strategy with like scorch, cursed corruption, wolfsbane, glorious hunt, and blizzard, but Aerondight id still better compared to those cards since it still dishes pure damage that can grow.

If you want to totally make it like those cards I mentioned, make Aerondight's damage grows by 1 on player's turn and then lowers its damage by 1 as well on opponent's turn as long as both can overtempo on their turn.

What do you think?

Gamer

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