Is there a limit to how many player scavs can connect per raid and if so how many? It can get ridiculous some times, especially with the way playerscavs tend to behave…
For example me and my brother were playing Reserve the other day and between the 2 of us got 26 kills, well over half of those were player scavs. 16 at the VERY least – we checked. At least 2 teams of coordinating players – one group of 4 and another of 2. It was very much ridiculous.
The way a lot of playerscavs go about their business is to run towards gunfire and hope for the best which is very contrary to the tarkov experience in general of being careful because you do NOT want to lose your life you can help it.
One suggestion I would have to counter the horde mode feeling you can sometime get from them would be to either set a cost to scav in with random gear you don't get a preview on similar to the gambling system of the scav case with one scavrun per day being free unless you are beneath 200k roubles or another similar number after which you can absolutely buy enough gear to raid with. Another – easier – suggestion would be to put a hard limit per raid of possible playerscav spawns.
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