Categories: DiscussionDota 2

An Idea for new Hero

There are a lot of creeps in Dota 2.
And I do not understand most of them.
One way to understand them would be to play them.
So I thought what if we could play creeps as heroes.

That is where this idea for new hero comes.

Parasite

  • Base Attributes:
    • STR: 20 +1.5
    • AGI: 20 +2.0
    • INT: 20 +3.0 (Primary)
  • 800 base HP.
  • 6 Armor.
  • 50% magic resistance.
  • 400 Mana.
  • 1000 vision day/night.
  • 280 base move speed.
  • Has -2 HP regen and 0 Mana regen when alone in 1000 AOE.
  • When not alone life force of nearby units keep the Parasite alive.
    • Gains 0.1 HP regen from each unit in 1000 AOE.
    • HP regen becomes 0 (level 1).
    • Mana regen becomes 2 (level 1).

Q: Burden

  • Can target an unit in 500 AOE to steal 0.5/1.0/1.5/2.0 HP regen.
  • Burdened units move 1/2/3/4 percent slower.
  • Burden is lifted if unit moves away from 500 AOE of Parasite.
  • Targeted units : Creeps (Lane/Neutral/Controlled), Heroes.
  • Cooldown: 20/15/10/5 seconds after previous burden is lifted.
  • Mana Cost 100.

W: Hypnosis

  • Hero unit is targetted to become host (friendly to Parasite) during 1/2/3/4 seconds channeled time.
  • Parasite's team cannot attack Host hero.
  • Enemy team can attack/target Host hero or deal damage with spells.
  • When
  • Host hero cannot move but Parasite can control and attack enemies in range.
  • Cooldown: 60 seconds.
  • Mana cost: 80/120/160/200

E: Reserved for Creep Spells

D: Reserved for Creep Spells

F: Reserved for Creep Spells

R: Possession

  • Channels for 4 seconds and pours his own soul into targeted non-ancient Creep permanently.
  • His own body is disintegrated.
  • Creep becomes the new Parasite hero.
  • Transfers all items and abilities to Creep.
  • Cannot get back to his own body unless killed, after death, re-spawns in his own body.
  • Can re-possess new creeps, disintegrating old one.
  • Cooldown: 200/150/100 seconds.
  • Mana Cost: 200.

Talent tree:

Left Level Right
Decrease Possession cooldown by 30 seconds 25 Decrease Possession channel time by 2 seconds.
Increase Burden AOE by 200 units 20 Increase Hypnosis duration by 1 second
Decrease Hypnosis cooldown by 10 seconds 15 Increase active regen steal from Burden by 5
20% spell amplification for creep spells 10 20% cooldown reduction for creep spells

Aghanim's Scepter:

  • Can target Ancient creeps

Aghanim's Shard:

  • Increases passive regen from 0.1 per unit to 0.3.

Visual design:

  • Hero by himself would look like yellowish centipede.
  • When channeling for Possession or Hypnosis, he would wrap around the unit.

Sorry for any mistakes

Gamer

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