I wrote this as a respnose to another comment in a thread elsewhere, but wanted to post it here for others to discuss… or whatever. idk, I'm bored at work xD
EFT, and video games in general really, creates several problems that make it so you can't treat them with the same set of rules/expectations as a traditional 'real world' market:
Relying on competition to keep price in check works… but only if there's actual competition. EFT's economy is almost a carbon copy of the industrial revolution market, but progressing at light-speed while on steroids. In the early days there's a chance – some true competition – but once the market Barons are established, it's almost impossible to compete with them.
Some goods are 'life essential' to a player, so they'll pay no matter what the price is. If an AI-2 costs 75k on the Flea or through a Trader, the player will purchase it. (This is assuming better meds are equally inflated). In Zimbabwe or post WW1 Europe, a loaf of bread could cost 100,000 in local currency, but people would pay because the alternative was to starve. That's one of the reasons anti-monopoly laws were created in the first place. Imagine having to use all of your paycheck on one meal.
The number of 'buyers' in EFT's economy shifts dramatically over a Patch's life span. Usually downwards, baring some drop event or suddenly becoming #1 on twitch or some weird shenanigans like that. Typically more 'casual' players ( will fall off over time and those who remain will naturally have more money. You end up with a kind of 'rich-selling-to-the-rich' scenario. It's like if the entire poor-to-lower/mid class economic demographic just disappeared. That typically doesn't happen IRL.
While Real markets don't always behave 100% rationally, it's not often you see business owners make choices that they know will lose them tons of money on purpose and with no tangible pay-off. Some people will drive up prices of basic necessities even if it means losing money simply because they can. Certain players just want to watch the world burn. Trolls just enjoy trolling.
BSG fixing prices of certain items or limiting buying amounts is akin to government intervention to keep things 'fair' between buyers and sellers. (The fact that they're Russian devs doing this makes me chuckle. heh.) However, BSG also wants to encourage natural market behavior, because it will take care of loot scarcity/balance as a result. If they wanted everyone to have access to certain gear once they leveled up whatever trader, stock limits wouldn't even exist to begin with.
Things selling out is by design.
Presently, BSG is having to dance a weird dance. They're trying to keep certain gear/equipment rare enough that acquiring it feels valuable and gives players something to work towards while also not making it so rare that 95% of the player base will never see the good stuff. On the flip side, if the market saturates with high-tier loot, Tarkov's main draw of high tension fights gets wiped away and player populations plummet (like with the .7/.8 pre-wipe event).
Given the number of options that BSG is starting to give players for crafting various items in the Hideout, I'm predicting that they'll eventually re-enable the full player-driven economy. Players will finally have a 'choice' when it comes to their gear. Spend the exorbitant prices demanded by the Flea Barons? Or go into raids and farm the crafting materials? It's not exactly a 'Coke or Pepsi' scenario, but it's better than being pinned into a corner because some individual or group decided to own the IFAK market that day. Time limits on production create their own sort of limit on availability to keep the market from getting saturated.
In the meantime, BSG is attempting to do the impossible and force the market to stay in a state of volatile flux that reflects a collapsing city economy caught in a warzone. The only way to do that right now is to manually go in and screw with prices/availability. (Not to mention they need to design the market where wipes are no longer a factor, making this feat gargantuanly more difficult.)
–Stay Cheeki!
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