I just wanted to say how happy I am that valheim went with this building system instead of just making another copy of the "standard" that games like 7dtd, ark, conan and dozens of others set and followed. Having to craft a building as an item, carry it around, put it in your hotbar and then place it in the world was always such a dumb way to go around it, not only do you have to spend time crafting them in the first place, you also have to waste inventory and hotbar space for them, and destroy or carry around any leftovers.
Enter the glorious valheim hammer which lets you easily just pick what you want to build and craft it from the base resources with a few clicks. Want to create more – just click a few more times. Want to deconstruct – easy, you get the base resources back, not the final item that youre stuck with. Want to find a specific item to create – just approach the correct workstation or equip the right tool, no need to scroll through a small, bloated and slow UI grid on the right top of your inventory. Devs want to add dozens of new advanced items later on but don't want to make it hard or overwhelming to find existing stuff – they can just add more tabs or separate it to a new building tool altogether.
I know it's not the first game that used a system like this, many older games have it and some newer ones like subnautica too, but I do hope it becomes the new standard that every game uses when appropriate.
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