Hear me out. I know that Fdev made tech broker items as more of a middle point between non-engineered modules and fully engineered modules. Like the Guardian powerplant and distributor being roughly equal to a G4 overcharged and charge enhanced respectively.
Guardian Gauss:
Summary: Guardian Gauss seems designed from the ground up to be an anti-thargoid weapon, since human ships have 90% anti-xeno damage resistance.
Guardian Plasma Charger:
Summary: Guardian Plasma Charger may be designed to take out scouts since you can charge and release when you want, making it easier to hit fast moving ships. Other than that it's not good.
Guardian Shard Cannon:
Summary: Shard Cannon seems really amazing at first. Higher clip size, armor piercing, breach chance. But the 50% AX damage really hurts it vs human ships. The shard cannon also has a HUMUNGOUS spread, like it's some kind of space net. These weapons have been used very effectively at insta-gibbing interceptors.
Enzyme Missile Rack:
Summary: This weapons does do decent damage, at least when compared to normal missiles. Normal missiles, however, can be engineered with the Sturdy upgrade which sends their armor piercing maximum to 96, dealing full damage to all ships. Fixed missiles are difficult to hit with, since the shot speed is only 750m/s, which is the slowest in the game bar the torpedo, which doesn't count because it's homing. I REALLY wanted these weapons to be awesome, but they aren't. The vast majority of their caustic damage applies in the first several seconds of the DoT effect, but even with that it's still not good enough.
Meta-Alloy Hull Reinforcements:
Summary: Meta-Alloy hull reinforcements have no place in the game except for dedicated anti-xeno pilots who just friggin hate Caustic damage so much they'd sacrifice total hull health for a little bit of resistance. According to lore:
It is ultra-light and stronger and more versatile than most commercially available alloys. https://elite-dangerous.fandom.com/wiki/Meta-Alloys
The reinforcements should be lighter and offer at least comparable strength including caustic resistance.
Guardian Hull Reinforcement:
Summary: These aren't too bad. They do require power, but if you have some to spare and don't want to bother with engineering normal hull reinforcements, they are a competent replacement, adding at least total hull health and some thermal res.
Guardian Module Reinforcement:
Summary: Only objectively better alternative to a normal module. Normal module reinforcements cannot currently be engineered. These do require power, but if you have some to spare, put these guardian ones in instead.
In short, being on the bleeding edge of technology, using literal alien tech to modify and enhance your ship, usually results in making your ship worse. I do kind of understand where they were going though, from a lore perspective I think. Thargoids attack and humanity needs a way to stop them, so they utilize guardian technology to create weapons/modules combating that priority, since all other weapons proved useless. The IMMEDIATE goal was coming up with an answer to the thargoid threat. The guardian hull reinforcements and module reinforcements were designed with caustic resistance in mind, minimizing thargoid weapon effectiveness. We adapted a single weapon, the Caustic Missile Rack, for use against humanity.
I'm hoping that further on in development with the current story arc we will get weapons/hardpoints we can use vs normal ships. Because as it stands right now, arming yourself with alien tech you are worse in every way to a normal ship.
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