Title…apologies if this has been suggested already, didn't see it specifically suggested when I did a quick 'n dirty search (a.k.a. scan the first like 8 or 10 threads)
I'm a solo player, so that's out there…and it just seems like trying to be a cargo hauler is now nearly pointless for large ships with lots of cargo space for solo player since the implementation of wing missions.
In medium ships, there are often several options to deliver to many places. In large ships, however, most of those can't be completed as the ship is too large. Of course, there are usually many wing missions…which would be great if I wanted to play with actual people, which unfortunately I don't. They are rarely an efficient payout for a solo player, but seem to always make up anywhere from 50-80% of the cargo missions, at a guess, which I don't understand.
So in a large ship, it feels like I'm constantly scraping for at least one decent cargo mission that'll pay like 800k – 1500k credits and hoping I can toss in a data mission or two or smaller cargo mission to stack to make the trip worth it, but most often there will only be one or two choices with little-to-nothing to stack with it — if there is anything at all. I try to supplement this with commodities, but then of course have to do a chunk of research in the galaxy map to turn maybe 200k-300k profit, which can be obtained via a single data mission with a time bonus.
Just seems like dedicating a board to wing missions, much like they've done with passenger missions, would mean there are more chances for solo cargo haulers to stack a couple of missions, perhaps actually fill their holds, and get a decent return per trip (which to me is like 2 million credits+).
I've played the game a lot, but maybe I'm thinking or going about it wrong or my idea of a good payout is off, if so feel free to let me know.
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