Categories: DiscussionDota 2

DotA 2 needs neutral creep scaling.

In my humble opinion, our beloved game needs power scaling for neutral creeps. Numbers can be tweaked but for example for Ancient Granite Golem, its HP value can be increased by 100 per minute and its damage can be increased by 5 per minute. Base values are 1700 for HP and 77-87 for damage. At 10 minute mark, the HP will be 2700 and the damage will be 127-137. At 30 minute mark, the HP will be 4700 and the damage will be 227-237.

This is true for neutrals that are spawned at these points in time. If the camp is not touched until minute 25, its base values will not get changed. The change will only be applied if the camp is cleared and the new camp is spawned or the camp is stacked.

What do you think? I believe what our game lacks is the toughness of neutrals after mid-game. Neutrals become very low risk and keeping the same reward. However, as far as I concerned, there is nothing so impactful that is not scaling in the game. Maybe the toughness of buildings but this is for another post.

Gamer

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