Elite Dangerous Ship Jump Range Comparison With Respect to The New CG’s FSDs

o7 Commanders!

I've taken the time to build on CMDR Boombi's work by inter comparing EVERY ships jump range with respect to the new FSDs released by the current CG.

The link to my sheet can be found here: https://docs.google.com/spreadsheets/d/17ZmiRz0NjIWEbfbg9PduhzgEnYqjH_ekyKgyvC439oQ/edit?usp=sharing

I first used Coriolis to find a maximized jump range for each of the ships using only modules. I then augmented these values with engineering and then an FSD booster. Appropriate min maxing was preformed to ensure the ships could run. Finally, I gave the applicable ships a flat 9% increase to their jump ranges towards the final result.

What I find remarkable about this information is how the metta is changed with these new FSDs.

Please reply to this post with discussions, comments, and concerns.

See you in the Black commanders!

Gamer

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