Federal Dropship illegal build help?

Recently getting back into elite, haven't gotten Odyssey yet feeling the game out again.

I've always loved the federal dropship its a dumb brick but it feels "right" flying it.

was going to try a different approach now and do some light smuggling of illegal goods, maybe slaves, choice pirating (ships I can manage) and some of the other seedy jobs the game has to offer.

I have access to engineers and guardian modules and Jameson Station.

I'm drawing a blank in configuring a build that could fair well with these missions in mind, i do not mind swapping some modules for a specific job but would like to keep the musical modules to a minimum as I'm looking for a decent dastardly cookie cutter build.

I am asking you wise oracles who enjoy building ships to point me in the right direction for evil.

cheers & o7 CMDRs

Gamer

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