Lemme Explain. Forgotten Treasure is the best-designed Expansion in Gwent because its Deck Building Potential is immense. Old Expansion forced the Game into playing only a few Deck Archetypes by adding Narrow Faction Based Cards. They lead to a lot of binary unhealthy Gameplay Implications.
Forgotten Treasure on the other side should be the prime example of every future Expansion CDPR should do in the Future.
FT added alot of wholesome, but powerful Neutrals. You can add these Neutrals into so many different Deck Types. You give weaker Archetypes a time to shine with new Golden Nekker or Sihil finishers. The Enemy does not feel bad because he can build his own masterfully crafted Deck.
What happens when you make an Expansion with only two or three Archetypes? You gonna see the same faction a million times. Sure i can understand that seeing golden Nekker so often is annoying. But at least its supporting thrice the amount of different Archetypes.
Every Expansion should follow the Forgotten Treasure Equation. It would improve the Deck Building and Skill intensity of a Game. We could enjoy Gwent like a fine drop of Whiskey on a Summer Evening.
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