You can poison your own unit and gain 5 coins. Damage an enemy unit by 4. Or boost an allied unit by 4 with Veil. IF YOU HAVE THREE Salamandra, you will profit 3. Making the upside on this card about 7, and 8 if you choose to Poison your own unit.
Meanwhile, MO has Spontaneous Evolution, a card that pretty much automatically plays for 7 when boosting an Insectoid, but has upside of playing for 8 if you boost a Beast, and plays as 8 points automatically in Arachas Swarm (by spawning an additional drone, which will also get buffed in the future).
This is the difference between cards that enable new archetypes and cards that become completely irrelevant.
The Salamandra archetype does not exist. Do not try to force it on us just because you printed a bunch of self-poisoning garbage Salamandra cards this expansion. Please rework this card. It should not have an upside of 7 for 5 only if you have 3 Salamandra on the board.
Either reduce the amount of Salamandra units required (2?), change that effect entirely, or increase damage + boost to 5 and allow it to poison anyone.
Not being able to craft them sucks. Especially when everyone I talk to about it…
First I'd like to say I absolutely love this game it's quality. Basically I first…
Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…
I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…
Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…