Up until now, Shupe's Day Off is the only card in the game with 15 different abilities to choose from. It comes with a big cost however, requiring both a deck-building restriction, 12 provision and a decent luck to pull off a 60% roll. This post's purpose is to help you maximize Shupe's potential after paying such a big cost. Note that i'll only mention some of the varitations, not all of them.
Shupe – Mage: This variation tends to have a game-changing random effect. It's like a gamble, except that you can rig it to be in your favor.
Shupe – Hunter: This variation's effect is less random and will never backfire on you. On the other hand, these effects are less impactful.
Shupe – Knight: This variation has no RNG, just straight up consistent value. While these effects are not game-changing, they are good backup when all else fail.
Last but not least, remember that Shupe passively has a 40% chance of not giving you the desired variation. The only way to bypass this is by including Runemage in your deck, or wait until the devs increase the chance.
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