Previous: Bloodseeker
Here are some Shard and Scepter concepts for Dawnbreaker. Also some QoL and talent ideas before 7.30 happens.
Main use would be to pull enemies while casting Solar Guardian on yourself to prevent them from running away. Sometimes it could be useful to catch enemies and use Starbreaker on them while Celestial Hammer is on cooldown. Also gives another defensive utility to either heal your allies or just to avoid getting hit by the enemy.
Spell immunity solves most the problems with Starbreaker, combined with the old 20 talent and with some utility, it would be a good aghs to get. Also gives a chance to skip buying bkb in your build.
What do you think? would these be good or broken?
Note: I like to make ability concepts when im bored so dont take it too seriously for gameplay, and focus on concepts not numbers.
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