Many weapons gain popularity through what content creators have pushed over the years. Usually numbers crunched into a DPS calculator on how hard a weapon can hit. To me their math is flawed. They assume 100% accuracy. Don't factor in range and damage drop off. AOE on the different swings of melees. ADS zoom, recoil and aim recovery. These are very important factors on if you'll connect with your target consistently or be able to change targets quickly. It seems to me players go all in on either damage or crit builds and just one sixth perk. I believe these all depend on the weapon. Yes, some perks are absolute trash but lets just look at some of the originals. Headshot explosions, snare and affliction are balanced to me. I use all three and generally based off a weapons range. Affliction takes time so I use it with weapons that can hit husk four tiles out or more. Four tiles or less. I want snare to slow the husk from getting to me. Two tiles or less. I want to hit them hard and hope to get some AOE damage with an explosion cause as mobs get closer to you they generally get closer to each other. Next raw damage or crit. I base this off a combination of fire rate and magazine size. Small mag low fire rate. Damage cause you can't make it all they way to a reload gambling on a crit they may not happen. Large mag higher fire rate. I'm going crit crit damage. Many say the stabsworth is a top tier melee due to it attack speed. I rather have a neon scythe cause I believe its AOE is much larger allowing me to hit more targets per swing. Here is where I know I'm going to get a lot of backlash. Obsidian vs Shadowshard. As someone who doesn't farm much and doesn't dupe. I get most my resources off expeditions. How you allocate your resources is important. To me blast powder is a much more common resource than quartz. Traps take quartz too. I feel that in late game level 140/160 ranking in importance of a successful mission. Traps>abilities>weapons. I rather have more traps than a little bit more weapon damage so I obsidian most weapons and save quartz for traps. Now shotguns don't use quartz when shadowshard so I shadowshard them. Speaking of resources. Some argue fire rate, mag size and reload up your damage only by spending more resources. While this is true. The materials for ammo are very common. Another way to look at those perks is they up your damage and impact simultaneously at the cost of mats vs using two perk slots to do so. I guess what I'm saying is it is better to feel a weapon out for yourself than watch some youtube video and go straight for a specific one rolled a specific way. Play ventures with random weapons with random rolls. Twine players should jump back in Stonewood time to time trying out schematics they haven't put any resources in yet. I just think being successful in this game isn't so black and white. There are many hidden gems you just need to find what works best for you.
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