Hi, Gwentlemen!
I hope that GWENT, with the best premium cards, unique gameplay, popular universe, and loyal community across the world, won’t be “abandoned” from 2024 as the Devs announced lately. So I came up with an idea of how to design GWENT to be played forever, which took some elements from Marvel Snap, Path of Exile, and other CCGs.
TL;DR(long article, 10 mins to read)
As we all know, one of the biggest reasons for GWENT not continuing its updates in the future is the unsatisfied revenue(low ROI). Besides, the constantly complained balance issues and fewer new and active users are also hurting it. I am an old beta player since 2016 with over 2 decades of gaming experience(here mainly Path of Exile and CCGs). I would like to share with you my ideas of how to design GWENT to be played forever.
1. To Create a new progression system
2. To make GWENT a game enjoyed by the majority of its registered and future players
3. To design GWENT to be played forever
1. Collection level, like Marvel snap, but the collection resets each season
2. Card pool system, like Marvel snap
3. Each season lasts 3 months and resets all players' card collection to 0 at the end
4. One New gameplay rule for each new season
a) There are some principles for designing seasonal rules.
b) Here are some examples I came up with alone these days, I believe with more time and more professional personnel, there will be endless viable seasonal rules. Those proved to be popular ones could stay as permanent rules, while others would be rotated out when the season ends:
Each rule could last for 3 months, which means each year the Devs only need to design 4 decent rules. Fortunately, those rules can be easily tested in the classic seasonal modes by players.
New Journey, which includes new vanity items, cards, and EXP for the Collection level. its Price should be higher than the current Journey: let’s say 20$/3 months
(1) Why should it be more expensive than the old journey?
1. Q: Why would players play in this mode rather than the classic full collection mode?
A: The new mode would be quite fresh and fun to play. First, in the new mode, players can experience new metas, including 4 metas in pools 1-4(if there are 4 pools), mixed with the seasonal rules, which are totally different from the classic mode. Second, in the new mode, players especially new players, have a fair competition with their opponents, who have similar collections. Third, there are new cards and vanity items released 3 months earlier than the classic mode. Fourth, players will have fun together playing from vanilla GWENT where all players only have basic cards, to late-game GWENT. Last, it’s more rewarding when grinding and competing for new modes’ progressions rather than hoarding resources for the rest of your life without a way to spend them.
2. Will the new mode be more balanced?
A: Yes, it’ll be more balanced and fun to play. First, there are let’s say 4 card pools, each of which consists of about 200 cards, players have to homebrew decks with random cards they got in each pool to compete with each other, who can never know exactly what opponents have because there is not a possible way to the net deck before you have a full collection. Second, players can’t play only 1 deck throughout the season, because each card pool has its unique meta, people will experience 4 metas in the season and keep changing their strategies. Besides, players have to try different decks to level up their cards to unlock more new cards and transmute them to the premium version. Third, even if there were some OP cards in certain pools, unlucky players may fail to get them in the early period of that pool, so they can either find ways to counter them or level up to the next pool where there will be more powerful cards in a different meta.
3. Q: Why would players pay in Seasonal Reset mode?
A: First, paying players can gain cards more quickly than FTP players, so they can enjoy the content earlier than others. Second, paying players who have more cards have a better collection in each pool and stronger decks than those who don’t pay. However it’s not pay-to-win, because the matchmaking system depends on pools and collection lvl, when players with better collections level up to a higher pool, they will not face players in lower pools. Third, paying players can get unique vanity items like the current Journey system.
4. Q: Why would players pay more in the Seasonal Reset mode than before?
A: In the seasonal reset mode, due to the collection reset mechanism, all players need to farm for cards each season. To get cards earlier, players have the necessity to pay. While in the current game, on one hand, old players have hoarded enough resources to craft the whole Witcher universe. On the other hand, new players are having excessive daily rewards which are preventing them from paying for collection progression. When players’ collections are full, they just don’t have the need to pay regularly, which is the most embarrassing situation Devs are facing.
5. Q: Will players be upset when the cards they farmed for months get removed?
A: The reset concept comes from Path of Exile(POE), its game producer Chris Wilson, who answered this question in a speech in GDC: “…This really works well. That’s the lifeblood. I wouldn’t be here if it wasn’t…” Bellow, we can see PoE’s concurrent players on Steam Since its release in 2015, which has been growing instead of sunsetting. The spikes on the chart are exactly the moments when players' resources got moved to the permanent mode and then they came back for a brand new meta.
PoE concurrent stats since 2014
When it comes to GWENT, I believe people won’t get upset. Because the newly released cards and vanity items farmed in the new mode will be transferred to the classic mode after the end of the season. Imagine an old player who has a full collection in the classic mode, will he care about whether the new mode’s resources get removed or not? For new FTP players, he would have the best farming experience among all CCGs, with access to all premium cards for free, at the cost of only playing about 1-2 hours daily to get more than 10 cards each day(900 cards/90 days). For paying players who bought the premium Journey in the new mode, they can at least carry over the unique vanity items, not to mention the faster farming experience they had already enjoyed.
6. Q: If the Devs decided to create a new mode, and updated new cards in the new mode earlier, would it upset old players who had been grinding resources in the game in the past years?
A: I can’t answer this question for other players. But the fact is that GWENT is sunsetting with the current monetization strategy. For old players, who stick to the classic mode, they can still play as it is now, besides, they can also receive new cards and vanity items every 3 months.
7. Q: Would the seasonal rule set mechanism work in GWENT?
A: Yes, I believe so. Path of Exile(PoE) has proved that seasonal rules(themes) can offer players a fresh new experience each season, attracting players to come back again and again, some of the most popular ones even became permanent rules. While in GWENT, the current seasonal modes are influencing the game too much, which has changed it to another game without any competitiveness. PoE’s seasonal rules never affect the gameplay that much, most of which are just additional favorable rules. As a result, I believe that with proper seasonal rules, GWENT could potentially have a much more diverse meta each season.
Fortunately, The current seasonal mode could be a perfect test area for new seasonal rules.
8. Q: Many old players witnessed the roller-coasters of GWENT, like the vanilla GWENT Challengers, the Mid-Winter tragedy, the HC disaster, and the mobile GWENT rise. Could it help GWENT or is it just another disaster?
Marvel Snap's revenue comparison with other CCGs
A: I can’t represent others, but personally speaking, I am super excited to see what GWENT would hold in the future. Marvel Snap, with a card pool system and monthly monetization strategy, despite its worse card quality and simple gameplay compared to GWENT, won Mobile Game of the Year 2022 and ranked one of the grossing mobile games; POE with its seasonal rules and resets mechanism, has become one of the most popular gear-grinding games. They are both successful not only in reputation but also in revenue.
Thanks for reading. All the ideas above are my personal, though I asked for some feedback from my friends nearby. I believe that there must be some oversights and unpractical opinions. Not to mention, English is not my native language. So please share with us your ideas on this topic. Let’s put our heads together to develop better ideas to improve GWENT before it’s too late.
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