So it seems there are two ways it could work:
The first bullet point is terribly unlikely.
So the only concept worth seriously exploring is the second one.
We know that some maps are going to be a direct intermediary for some maps; from your hideout, it won't be possible to reach X map without first going through Y map. This would create an awful bottleneck where most players are trying to use the same spawn location, and then using the same extract to reach the next same spawn location of the next map.
I think both ideas, the open-world concept, are pretty bad. Functionally speaking, I think the game is done. We'll get new weapons and maps, probably, but this is what it is. This is the game.
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