So, to make the Ledex craft, you need essentially an academic journal textbook to "read" how to make them. Um okay, but you can only get it via a quest after what is an insane grind to Lightkeeper. But this lore reason makes no sense. We have the flea market, and a PC and even a bitcoin farm, and thus access to the internet. So why couldn't we access the knowledge one needs to make a Ledex craft via the infinite knowledge source that is the internet? It just feels so tacky and arbitrary—a clearly forced grind to gain access to an item. Now I know you can just get Ledex's by, you know, playing the game and finding them in raid and surviving. But the question then: what is the point of the craft? If you want to make it this arbitrarily hard and grindy to make Ledex's for a quest that you will most likely have already done, and where it is more efficient to just farm Ledexs for the trade-in where it doesn't matter if you die, why have this grindy convoluted quest chain that feels so anti-climatic?
I don't understand the direction or purpose of the "end game" content being a no-life grind fest with rather lackluster rewards. It doesn't feel like a game, it feels like busywork, and it doesn't even make sense within the game's own lore. I hope Lightkeeper gets updated with more interesting mechanics, like being an in-person trader in the future like we all assumed he would be. I feel like it would be a lot cooler if you had to bring him a variety of valuable barter items and he gave you the item in question. That way you facilitate a map being also a trade point, and all the chaos and fighting would occur around that. As it stands, there isn't really a reason to camp the lighthouse either unless you're just griefing. If the idea was you could get valuable traded loot off people with access to Lightkeeper then at least the map would have a unique element to it that sets it apart from all the other maps.
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