Now before I am crucified for touching all the armor pen ammo and the problems there, I'm not discussing that in this post. I want to focus on flesh ammo here.
Let's start with the most common flesh ammo, shotguns. All in all, shotgun ammo feels pretty realistic and I'm pretty happy with it. Maybe make RIP slugs a one shot to stomach but otherwise I'm happy here.
Pistol calibers are out next stop. All in all it's pretty good here too. I would like some better availability for quakemaker bc between rip and quakemaker, you only have 200 rounds of 9×19 flesh ammo every 2 hours and I feel a slight increase would help make 9×19 a more viable cartridge in eft, as availability is scarce. The other calibers I have very little qualms with and I feel fit well within the game. I would love a 9×21 smg, but definitely isn't needed.
Now on to the parts I have problems with, Rifle rounds. Nearly all of the flesh damage rifle rounds severely underperform compared to pistol cartridges. Both 556 and .300 top tier flesh damage sit around 90 with weapon systems that have more recoil and lower fire rates than smgs. This does not make sense considering the energy behind these rounds are substantially more and should b causing more damage. Ultra Nosler, a 308 round sold at L4 Jaeger, a feat to get to in itself, is only 107. This takes 5 rounds to the legs to kill, which is on par with 9×19. Not to mention the king of rifle rounds, 338, with it's Tac X, does 196. That would be respectful for a 308, 1 to the stomach, 1 to the legs. But out of the hardest gun to get and unsuppressed, it takes 3 rounds to the legs. Realistically 1 round of any of the above would put you out, but 338 would tear your leg off. I want realistic as playable but I think 2 rounds should be enough to put a pmc down. Otherwise you are gonna be looking like the black knight from Monty Python. If you guys made it to the end of my rant I would love to hear what you guys think. I just want rifles to be more than armor penetrating.
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