Original post about the Armour Enchancement by u/3235113.
TL;DR: There is a strong correlation between armor points repaired and skill increase, but not without a few contradictions.
Setup
- Lavatory Lv.3, +9.9%
- Hideout management Lv.10
- Light Vests skill Lv.4
- No air filtering unit completed
- All items had maximum maximum durability (e.g. 20/50 PACA armor)
Method
- Buy an item from the Flea Market within economic reason
- Write down the current and maximum durability and the repair points to pay
- Repair item with a repair kit
- Write down the new durability
- Write down the new Light Vests skill value
- Repeat 1-5 for ~60 items
- Try to apply formulas to find patterns, but find no clear answers
- Be frustrated and rant on Reddit
Findings
- All skill increases come in intervals of 0.4 (0, 0.4, 0.8, 1.2, etc). Edit: May only be the case for my 60 samples.
- Reparing a PACA from 0/50 yielded 2 points, while a 13.6/100 Tank helmet yielded 3.6 points.
- Repairing a 3M armor from 31->38.1 yielded no skill point increase.
- In most cases, durability points repaired has a strong correlation to amount of skill points gained, 20.80 on average.
- However, there are cases, even within the same item, where this is not true at all. E.g. when repairing a Bomber from 124 -> 145.4 yields 1.2 skill points, where repairing another Bomber from 120 -> 145.1 yields only 0.8 skill points.
- One very weird case where repairing two different 120/150 Bombers to 141.1 and 141.9 respectively both yielded 1.2 skill points, but repairing a third Bomber from 120/150 -> 145.1 yielded only 0.8 points.
- The Bomber beanie and Kolpak Riot Helmet have relatively low repair cost compared to skill increase, but this also depends on the current durability left.
- Repairing the Glorious E and Shattered mask do not seem to increase skill at all.
- Spreadsheet with test data
Speculations
- There is very likely not a single factor deciding how many skill points gained.
- Skill increases could be specific to each item, but that alone doesn't explain the weird Bomber case.
- There could be a random factor involved. The randomness in repairing alone does not account for all of the (weird) results.
- Skill increases may change to become more fluent instead of intervals of 0.4.