Icefrog is BACK so its time for some ese loco gameplay update (p.s. this is all copium and not real)
Weather Events can now accrue on the Dota Map. Every Event lasts 5 Minutes.
Heat: To prevent Heroes from a heatstroke, which cost them Health over time, Heroes either have to enter the River once every 90 Seconds or consume a Bottle Charge.
Cold: Heroes have to constantly be on the move. Staying still for too long results in the Hero freezing for 5 seconds.
Mist: Increases fog of war, wards no longer give extra vision.
Rainstorm: River can no longer be crosses due to higher water levels. Midwave creeps are now split among Top and Botlane.
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The Void Event
After 30 Minutes Void Portals will appear on Radiant and Dire side. Each Portal spawns 3 waves of monsters that give a magnificent amount of Experience, Gold and Void Neutral Items. After both portals have been closed, Roshan will be replaced by Mer'zeth. The team that defeats Mer'zeth first will receive a Void Portal that can be used to spawn additional monsters for your team to push into the enemy base. Mer'zeth also drop "Mer'zeth 3rd eye" which is a one time use item to AoE fear all enemy heroes.
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Mysterious Merchant
A mysterious merchant appears from time to time on the Map. What does he have to offer? There is only one way to find out!
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Couriers, more than a mere delivery servant
Couriers now have 200 Health (350 as Flying) and 200 Mana.
Before the game starts, every player can select one of 5 new Courier Abilities. Every Ability costs 200 Mana. Mana only regenerates in fountain (0,8/sec)
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Roshan finally leaving the nest
When neither team attacked Roshan for 20 Minutes after its 2nd spawn, Roshan will now walk over the map, destroy trees and attack Heroes in sight for 3 minutes.
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Tier 1 Creep camps
Pulling creeps can be a very annoying task for both sites, and often results in both supports having a sentry-off. From now on, Sentry Wards no longer block the small and big camp near Tier 1 towers for the first 10 minutes. Camps can still be body blocked or blocked with Observer Wards.
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Map Changes
-The midlane is now more open again and the distance between both towers has been increased. Playing mid has been a safe zone over the past patches and it was very difficult to successfully gank the enemy mid due to them always being very close to their tower.
-More juke spots have been added next to Tier 1 towers.
-Ancient Creeps are now on high ground. (They can still be stacked).
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