Is lighthouse badly designed? I think so, here’s why

I've been playing Lighthouse a lot recently, after not really touching it due to low performance and it being such a linear map. The more I play it, the worse it gets.

The main issue would be the spawns…I've seen someone within 15 seconds of spawning in, multiple times…..bro, this ain't factory.

Second of all would be the rogues, and how you basically have to abuse their poor AI just to take some of them out. If the reasoning for them being so OP is "the loot they are guarding would break the economy", how about you just reduce the loot?

Third, would be the terrain. With how badly movement and rocks clash in this game, I'm surprised they've made a map where 65-75% of it is jagged rocks.

Fourth is the invisible walls. There's places on the map where invisible walls literally serve no purpose other than to funnel you into bad positions.

There's plenty more, but these are just a few that really bug me. From what I've seen, a good portion of people agree with how I feel about this map.

Seems like it was rushed as we hadn't had a new map in a while and they needed some new big content for us to try the wipe out on. Personally I would have preferred if they just saved this map until it's done, maybe the spawns would have been a bit better and the map not so linear.

Rant over.

Gamer

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