Is Tarkov Dead-Set on being as New-Player unfriendly as Possible?

To preface anything I say on this forsaken website, I can't even run the game. I've tried, farmed out about 800k rubles wishing I could play the game, while pitifully chugging along at 6-20fps on minimum with a 1050ti, i7 8700 and 8gb on an SSD. Which in itself raises Tarkov's absolutely shameful optimisation.

It seems to me that despite having created an incredibly driven game, with a large playerbase and a huge non-player media following, that the Tarkov developers find it necessary to totally abandon their design ideals just to make sure that enjoying the game is a goal that seems completely, utterly unattainable to a new player, regardless of how true that statement is at any given time.

To quote our most recent example, AI-Scav's will now activate wallhacks (ruining the realistic atmosphere of the game might I add) and sprint the length of the map to hunt down the game's weakest players and kill them on the spot while flipping them off, I'm not thick, I can recognise that they're trying to be player-unfriendly, I just don't understand why?

This is a game that prides itself on being hardcore, and I'm sure the neckbeardbrigade will shaft me for suggesting this, but can it really justify such a level of difficulty any more? When your video-game is ascending beyond the difficulty of an actual apocalyptic world then you have completely abandoned realism, and also, you know, your playerbase.

The reality for Battlestate is that there will likely never be a hard cliff, an event so cataclysmic that the fans call for action via boycott or ddos etc. I think if they continue in the direction they are currently headed in they will instead just have to settle for a dedicated mediocrity, populated by elitists and far-flung log-cabin Руски's, and miss out on the major success that they could collide with on a slight change of course.

Gamer

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