"Lore" and "Canon" would have us believe that the supercruise slow-down close to "things" is about mass. But – I don't think it is. Take a look at the following:
As if that's not enough… a destroyed ship in space is a small mass distributed over a large area. Usually with a USS associated with it.
Looks to me like FDev came up with a "Lazy" explanation for why it's all set up the way it is… not even really trying to convince us? If it is the way it is because of mass, the implementation is VERY sloppy.
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