Latest patch have made me stop playing Tarkov

This is a rant – I just need to get it off my chest, even though probably hundred of others have posted about the same thing.

I've been playing this game for over two years, which is highly unusual for me. I rarely have the patience to stick with a game this long. I love Tarkov, most mechanisms, etc etc., and I love much of the realism factor. However, the new weight system is still completely ridiculous, and have ruined any enjoyment with the game. Tarkov feels pointless now. The fun-factor is lost. Every time I've returned since the latest patch, I wait days until the next time I boot it up. Only to wait again. I've given it a real shot, but it just isn't fun to play anymore. Here's why:

Is it realistic? Yes. Carrying even 40 kg is a heavy load for a trained military person. Is it fun? No. Is there any game out there where encumbrance is fun? Nope. It's used to balance the amount of stuff to carry in a game. That's the argument for Tarkov too. However, Tarkov is a looter game, and this completely takes away the point of looting when encumbrance begins at 40kg (roughly, I think). Want to do a loot run? Then skip the backpack. No point. You've successfully killed three guys? Leave most of their shit for scavs to pick up.

– The latter point brings me to: going in geared. There's no point. Lvl 5/6 armor with big backpack, helmet, rig, and a fully modded weapon? You're only one weapon, a helmet and a few bits and bobs away from being severely overweight. You can throw some of your own shit out, replace it with his – but only if you didn't already destroy his armor/helmet. There's literally no point going in fully geared. If you kill someone, you need to extract right away. On maps like Interchange, the chances of PVP at spawn is huge, so if you have a quest in the building, you better just go low-geared or leave the dead guy's gear.

PVP and looting players is the essence of Tarkov. There's no other game that gives you that insanely good feeling of successfully extracting a raid with a full backpack of loot. Especially after killing a group of PMCs. However, the weight system has ruined this – at least for me.

Stamina: The fact you have to lie down to regain stamina is insane. It's the most boring function I've ever encountered in my 30 years of gaming.

Skills: As we all know, the skills are outdated and take ages for anyone to reasonably level up. The weight system COULD be good, as long as Strength and Endurance were skills you could reasonably level. The devs did recent changes, but it still takes longer than a lifetime of game time to have a level that is useful.

– From what I understand, the weight system was partly put in place to prevent people from super-running-speed and jumping all over the map. The "streamer" way. I'm sure there are other solutions to fix this than a weight system.

Optimisation: Several maps still run poorly, and unless you've got a NASA PC, you can't have optics with a side-mount reflex sight. It kills the fps otherwise. The solution was to bring a sniper as back-up weapon. You can forget that now with the weight system. Kill one guy, and you have to discard your sniper.

Exit campers / Interchange extracts: We all know them, we've all heard of them. We all know there's a huge incentive to exit camp now that people can barely walk on their way to extraction. The new Interchange extractions are completely useless.

  1. One where you need a friendly scav = a useless extract that few ever use. It was a fun idea on reserve, and for some reason, they've decided to add this to several maps. I'm sure the devs must have stats for this game, where it would show that the use of such extracts are very, very, very rare.
  2. One where you can't have a backpack. So… it's for hatchlings and player scavs that spawned with a keycard/good loot.
  3. One where you have to run across half the map, to the strangest locations, through several hotspots. Let alone, use a key card that costs a shit ton of money. There's no reason to use this extract over the original ones. (And please, remove those alarms…)

If everything ran perfectly in Tarkov, and there were no Skills issues, etc., a weight system would be welcomed. It could work. But right now, they've totally jumped the gun for such a mechanism.

Lastly: The community seems very split on this subject. I understand if some people enjoy it – that's fine for them, but for the rest of us, it's a shit situation to be in. I seriously hope the devs remove this function until a later stage, when the rest of the game works as intended.

Gamer

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