Let’s talk about the mind tricks and psychological warfare being waged by cheaters, hackers, and RMT vendors in Tarkov, and what we can do about it. This is a long post, but Tarkov is worth it, and a TL;DR is provided at the top.

TL;DR:

  1. Tarkov is a crazy wild game with a bunch of people running around trying to do weird things. Remember that bizarre outcomes are just as likely (if not more) to be happenstance than suspicious behavior. Don't let others gaslight you into thinking every encounter is a hacker or cheater.
  2. Cheat sellers, RMT vendors, and their customers, all want to push the narrative that rule-breaking is far more common than it actually is, and that the game developers are ruining the game so you may as well just hack/cheat yourself to level the playing field. It's great for business as a seller, and it helps rationalize malicious actions as a customer. Spreading paranoia, mass outrage, and undermining the developers are CIA-level tactics to sow chaos and anarchy that benefits bad actors at the cost of everyone else.
  3. The best thing we can do is silence attempts by bad actors and focus on productive, positive discussions in Tarkov and let BSG (who are the only people who can do anything) do their jobs. They spend 65% of their resources on crushing bad actors and their profit margins, so this isn't an issue that's flying under their radar. As a community, the best voice we have against malicious behavior is deafening silence to starve it of attention and free publicity, minimizing the chances that they can sow enough fear and angst to radicalize players to get more customers.

First off, the point of this discussion is not to debate how prevalent cheating in Tarkov is. This sub already has more than enough speculation on that topic and as you read further along you'll see that letting fear and paranoia fester is exactly what bad faith agents in Tarkov want.

Wherever you have competition, you're going to have cheating. Whether it's Tarkov, Olympic sports, or the stock market. As long as there is competition, there will always be someone who looks to gain an unfair edge, and it doesn't even matter if it's something as mundane and trivial as online chess, there's always going to be that guy who runs their opponents moves into a grandmaster-level AI because their enjoyment comes from that win at any cost.

However, despite the fact that bad faith competition exists in nearly every facet of life, it seems like the Tarkov community is far more paralyzed by fear, anger, and suspicion than any other competitive forum. Why is this?

  1. The game design makes it exceedingly difficult to discern bad faith actions from legitimate play. A naked level 1 with a TT pistol can accidentally get a lucky hipfire shot that instantly kills a fully kitted veteran who is highly skilled in the game. The incredibly punishing nature of the game also makes it so that deaths are highly impactful, which makes it difficult to "let go" of trying to figure out what went wrong. All put together, it means that players are forced to simply accept highly punishing deaths without being given any insight or explanation on how they were killed. 20 headshots with an R99 SMG in Apex Legends is incredibly obvious aimbotting. But in Tarkov, the fight is over with just 1, which leaves a lot of unanswered questions with no satisfying answers.
  2. Because the shared raid map system that Tarkov uses, players have a wide variety of objectives that lead to very differing goals, resulting in bizarre interactions where the original intentions of other other players is unclear. Someone who's hiding in a raid to wait for the violence to die down could be stumbled upon by some other person who is completely lost trying to find a quest objective, or wandering around exploring an obscure area trying to find easter eggs. From the vantage point of the hider, it seems suspicious they were hunted down by someone who had no reason to legitimately to hunt in the location that they were. In other words, players will frequently run into other players acting in inexplicable ways that can be easily misattributed to malice when it was just as likely to be happenstance.
  3. The lack of SBMM (skills-based matchmaking) means that all players are drawn from the same pool when forming raids. This means a complete new player to FPS genre entirely could be running face first into the most skilled players in the entire game. When the competition spans the entirety of the skill curve, it's incredibly difficult to know what is going on because player actions are often contrary to expectations of others. Chaos makes it easy to be suspicious about bad faith play because nobody is acting "logically" from each perspective. Naive players may charge in aggressively in silly ways that end up working by sheer luck that more experienced players will assume would only be as a result of unfair information. A very high skill player can take fights that they win with superior mechanics that most would assume you would only engage because of unfair aim.

The point is, this game is designed to breed suspicion, paranoia, and fear. Which is great in one way, because it's what makes it so exciting and fun to play. However, when channeled in the wrong way, is a serious problem because it's exactly what bad faith actors want.

Let's think about various actors in Tarkov, and ask the question, "do they want people to believe that rule breaking is more or less prevalent than it actually is?"

CHEAT SELLERS: MORE

Because the narrative is, everyone is cheating, the game is unfair no matter what, every raid you load into has someone that is map-hacking, every fight you take is against someone who is aim-botting. Therefore, you should consider picking up some little helpers yourself to make it fair again, or be a naive idiot that willingly plays at a disadvantage while everyone else is using hacks.

The idea that literally cheaters and hackers are infesting every single raid is probably the best possible sales pitch a cheat seller could have. The few instances of cheating leads to fear and paranoia festering, prompting more people on the fringe to consider cheating themselves, leading to more cheating, more fear, more paranoia, more business.

RMT VENDORS: MORE

Because the narrative is, this game is filled with cheaters anyway, half the lobby is people who bought stuff with mom's credit card, and Nikita is setting out to personally reduce your happiness in life and the game is unrewarding and unplayable for a normal legitimate player that doesn't hack or make a full-time job out of Tarkov. Why bother doing all the pointless stupid grinds while you're dying 50 raids in a row to hackers or someone who bought all their gear with their credit card, when you can just buy a few little cheeki Roubles from the side and get to having fun in the game?

Negativity and toxicity toward both the existence of other bad faith players, as well as toward the game design itself, is inherently the best possible environment for a thriving RMT system. This is especially perfect for Tarkov because unlike other MMORPGs, it's much more likely that incremental changes will be more brutal rather than having power creep / loot creep / money creep, which fuels despair and more interest in RMT.

CHEAT/RMT USERS: MORE

This one is simple. If they can convince everyone that it's more common than it actually is, the more they can rationalize their own behavior. It's not that bad, everyone else is doing it anyway! Besides, it's not even that big of an advantage, some other cheaters cheat even harder! Some of you may have seen a recent thread where one individual texted "lmao I'm gonna turn off cheats for this group though, cuz these guys play legit."

As if playing legit was actually the minority situation for a massively mainstream FPS game.

Zzz.

THE AVERAGE PLAYER LIKE YOU AND ME: ?

It is human nature to rationalize defeat. When you face down failure with no explanation on why like in Tarkov, it's tempting to blame cheaters, hackers, etc. Different games often have different ways of rationalizing defeat. In team games like Overwatch or League of Legends, teammate-blaming is common to offload the burden onto random strangers. In solo matchup games like Starcraft II, race balance is often used by players who are frustrated that they lost. What's even more, these other games do an excellent job of explaining where you could have done better, but players will still look for ways to blame someone other than themselves. It's no surprise that in Tarkov, fear and suspicion of bad faith gameplay exists.

The problem is, if we allow ourselves to be tempted to err toward the side of suspicion, to blame negative outcomes on the belief in rampant cheaters, hackers, etc., then we are aligning ourselves to the same narrative that bad faith actors like cheat sellers and RMT vendors want to push. We allow ourselves to be corrupted with the idea of "this game is bullshit, everyone else in the game is not playing fairly, why do I even bother trying?"

This is a dangerous mindset because it fuels a toxic narrative that "this game is never going to be fair to me, the devs don't care, the game is becoming less and less fun for me, I should just quit if I'm not going to cheat myself."

Let me be clear, I'm not saying that toxicity itself will convert an entire playerbase into cheaters. In fact, I think it has a minimal impact at a high level perspective because there just aren't that many people that are willing to traverse to the disreputable ends of the internet and take risks just to gain some internet points. However, even a 1% cheating rate to 3% cheating rate is a 300% proportional magnitude in the profitability of selling cheats or RMT vending. And more importantly, it significantly damages the enjoyment and integrity of the community at large.

You can see clear evidence of bad faith actors in this subreddit. There have been several threads in this subreddit just in the past few days that have reached the front page claiming 1) false bans are rampant, Nikita should just let RMT be 2) hello I am bob, I am hacker all day, you should hack too because literally it's everywhere you don't even KNOW, btw PM me for cheap hacks 3) xyz devs are ruining the game, why stop RMT/hacks, just let it go, you're DESTROYING THE GAME, STOP DOING THAT BSG!.

I'm not going to say any individual thread (even though many examples have been debunked) are complete bullshit. I'm just going to say that the narrative of these threads is completely aligned with individuals who are lobbying to protect their interests in making a profit out of bad faith play.

What can you do to stop this?

It starts with the self.

  • When you get an incredibly lucky clutch/kill, remember it for yourself, and use it as a reminder as to how fickle this game can be. Think about how your opponent must be so confused/suspicious about what you got away with.
  • When you yourself are on the receiving end of that ridiculous death, remind yourself of all the times where you were on the other side. Make your default reaction be "damn, Tarkov is crazy" rather than "I bet that was hacking 100%." Remember how easily flukes can occur, and how easily luck could be conflated with cheating.
  • Focus on learning and improving in a game where there is endless room to get better, something that is irrelevant to whether some minority of players chooses to play unfairly.

Encourage productive discussions, positive mentalities, and discourage DESTRUCTIVE SPECULATION and toxic attitudes.

  • Upvote threads that discuss legitimate aspects of the game, whether it's discussions on strategies, advice on how to get better, or general productive discussions that are within our control as regular players.
  • Downvote threads that revolve around discussing cheating, hacking, or a bullshit "Reddit expert panel" of trying to speculate whether gameplay footage was legitimate or not, especially when there is a lack of context on user lag/latency, frames, system specs, server issues, date stamps, etc.
  • Upvote threads that explain technical nuances known to impact Tarkov gameplay, e.g. desync bullets resulting in apparently unkillable players, etc.
  • Downvote threads that attempt to sow paranoia in masses of players that have nothing to do with anti-cheating efforts. At best, they are attention-seeking threads made by users to profit infamy at the cost of community integrity. At worst, they are propagandized pieces designed to undermine faith in the developers and increase the temptation to use black market cheats/services and perpetuate a death spiral.
  • Downvote threads that attempt to induct mass outrage against developers. When someone says "they nerfed X, this is bullshit, we should all just RMT now," it could be from legitimate upset players, but keep in mind that it's also perfectly aligned with exactly the type of agenda that bad faith actors have. Remember that the best thing that malicious actors can do is to pit the player base against the developers so they can create a lawless wasteland to do business undisturbed.

BSG has shown an exemplary degree of interaction with this community. Always wait for an official response before jumping to conclusions.

  • Go try making a thread about cheating/hacking/boosting in Overwatch or Apex Legends and see how much official response you ever get from developers. This subreddit has been gifted with probably one of the best levels of community engagement from devs you could ask for.
  • When someone tries to hit the front page with a thread like "I've been falsely banned," track that thread carefully and wait 3-4 days for the official response. If it's anything like 90% of the threads we've seen in the past few days, you're going to see the truth hammer get dropped, providing the poster doesn't delete their own threads/accounts when they're exposed to be full of lies.
  • Upvote threads that make grandiose claims that are worthwhile for an official response. Then mercilessly scrutinize how events unfold, because 99% of the time, it's always liars that are hoping they can incite a riot as "punishment" for the developers interfering with them than anything else. This is a common occurrence in other communities that have high developer interaction like Old School Runescape, where banned players are known to make top-page threads about being falsely banned, before evidence is provided showing that they are completely full of shit and memes ensue when the truth hammer is dropped.

BSG spends 65% of its resources fighting cheaters and RMT and is a developer that has shown endless passion and commitment to its install base. As beta players that are trying to help them develop the best possible game, the best voice we have against bad faith actors in the Tarkov community is deafening silence. Starve them of attention, free marketing, free publicity. Demonstrate that just because they can infect one player, that will not tilt the hundreds of legitimate players into letting themselves surrender and be infected themselves.

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

12 months ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

12 months ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

12 months ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

12 months ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

12 months ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

12 months ago