In my opinion, while it is certainly a good addition, it failed to do what i was hoping it would do.
When i thought of "Dynamic Loot", i was hoping that it would remove the boring "Farm Room XYZ, ignore all other rooms" gameplay. Of course it is fine to have high value rooms like marked etc, but i find it very boring that the BTC, LEDX, keycard, safes etc. are always in the same room, and in the same fashion, the rooms that were literally empty before are also empty now.
When i thought of "Dynamic Loot", i was hoping that when you hit resort or dorms, you actually check a lot more rooms now, because something good might spawn in any room. And you might have a reason to keep those "useless" Dorms/Resort keys, because they arent a waste of space now, and instead of rushing the same few rooms every raid you might check something else first.
I really hope they push loot more into that direction in the future. IMO, the biggest "secret ingredient" for replayability is randomization. Now knowing what you will see in your next hour of gameplay brings excitement. Knowing that behind this locked door is a safe for you to loot, even though your PMC doesnt know that, is boring.
IMO they should push this a lot further, i was hoping that in the future, maps would have a lot more "random" elements to them, aside from just loot, scavs, and extracts being open. Something huge, like bridges suddenly being collapsed, entrances being completely barred, forcing you to look for alternative ways. But i know that that last part is very difficult and probably very controversial 🙂
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