I do not have a battle pass but i really enjoy playing aghs trial lately and i find it difficult without the proper knowledge. It would be amazing to have an in depth guide on how to tackle different rooms with the knowledge of what the different units do and their innate ability (F.U. Modifiers :D) So can we please have a thread to their different abilities?
examples (I dont know all so pls Mods And dedicated players do your thing):
Rooms:
Trap rooms: Before entering you can drop your boots before the game sets your ms to 350. when you pick your boots back it will increase your ms.
OD Room: you can wait for the minions to spawn and clear them before dealing with OD.
Alchemist Room: when he channels his stun use euls on him to cancel his chemical rage from activating.
Naix and Grimstroke Room: Naix has an ability like visage where when he receives damage the charges go up and will activate his rage skills increasing his damage and magic immunity.
Modifiers:
arcs bubble: all physical hits from outside bubble will miss. A lot of my teammates dont even know this lol.
magic fortitude: enemies have increased magic resistance. ive see enemies have like 60 percent magic resistance so you better dodge this modifier if your team has fully magic or almost magic based damge source.
enemy has ghost shroud ability from necro: if your within range, you wont get healed.
clumsy modifier: will root you if u deal the killing blow on the unit affected by this modifier.
plasama field?: if a unit dies(usually bosses), it will release a plasma field with ridiculous amount of damage so stay away.
Please Please make another post to anyone who reads this with complete details pls.
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