Making the Game Feel Slightly New

So, I had a thought, and tell me if this is just plane idiotic and wouldn't work and why because I see no reason why it wouldn't be at the very least interesting to try for an event.

Switching locations of certain loot spawns, caches and quest items.

Lets be honest, this is a solved game at this point. And with every passing wipe, the longevity of the game is getting shorter and shorter with people being able to get end game gear within a month or two. This is largely because these people have it down to a science now, and in a game like tarkov if you dont play the game fairly religiously at the beginning, you will be left behind and your time playing mid to late game will be much harder.

So, without creating some wacky system that would likely be abused or broken like item level matchmaking, why not just move already existing assets on the maps like caches and quests items and simply put them in different places on their respective maps.

I ran this by my buddy who is quite the die hard fan and will die on this hill of "tarkov is a perfect game it just has technical issues." He says this would affect server stability which doesn't make any sense to me. Affecting the unity engine maybe, but the servers? I'm pretty sure that is not how video game servers work. I'm not saying adding items, I'm simply saying already existing items in the maps simply being moved to create the façade that its something new, and to increase the longevity of the wipes.

This would not be a completely random thing with every game. Like, one hidden cache in customs is not in the same place as in another game. This would be game wide, and would last the whole wipe until the next.

Marked rooms will stay the same, and perhaps certain quests like ones that require you do go to places like dorms or D2, will be the same. But getting the UAV boxes on shoreline would be different as the UAVs are on different spots on the map.

Please let me know what you think.

Gamer

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