I think that the idea of the mist is awesome, the fact that you can't see around you and you feel constant danger is a very good theme however the bad part about it is the terrain it came along with
The problem with the terrain comes when it's put together with the mist as it makes traversing the biome a hard task and a boring one
As I said the concept was awesome but turned to be a problem when it was executed
I think that the biome would have been better in two ways
1- That the terrain was similar to a meadow, black forest, with hills but mostly flat but instead it had gigant chasms that the seekers created, that would have made the exploring not as hard but dangerous enough as you could fall on those chasms because of the mist and be obliterated by the seekers there
2- Leave the terrain as it is now but make the mist have a lower height limit and make it so that the points of interest inside the mist have a unique shaped spike or light that goes higher than the mist, this could force the players to build observation towers every few meters or climb mountains to be able to see what's around
Also an item/power that could make you fly up in a straight line for 4 or 5 seconds in combination with the feather Cape would be useful as well to see what is around you
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