Categories: DiscussionValheim

Modded Valheim Lore Ideas

Hi, I'm a little behind on Valheim but I wanted to create some kind of fun lore to go along with some mods I recently installed.

I got a mod called Magic Overhaul, it pretty much allows me to become different kinds of warlocks and have a bunch of different magic.

I came here to get opinions on what should be the first class I choose? I will try and recreate some sort of village, or area in a game or movie to keep lore within that universe. (If I am a mage I may do something from harry potter) All of the abilities cost certain mana and last anywhere from 5-20 seconds to my knowledge. If anyone knows more about it I would love to hear input as well.

Each class has different items to help with your specific class, all sorts of weapons and different types of armor as well.

If I didn't do an amazing job of explaining the roles here is a link that I got the roles and abilities from, just go into class overview to look at the different abilities for certain roles.

https://www.nexusmods.com/valheim/mods/1418

The class options along with abilities they have are:

Ninja, heals a percent of overall health, can teleport behind enemies, AoE explosion, merge yourself underground so enemies cannot see you.

Rogue, flashbang to stagger enemies, use a clone on your place of standing and teleport back to it, increase damage in the back with daggers, mark an enemy so they take more damage when hit.

Warlock, drain nearby enemies health, target an area to slow and explode enemies, spawn 5 ghosts to fight beside you, deal damage to enemies without touching every 2 seconds.

Mage, Opens portals to teleport between them, shoots an ice blast at enemies, have a field that knocks people backwards, ability to walk on water.

Berserker, can have next hit unleash a projectile wave, move an enemy towards you, unlimited stamina, enter rage mode (attack speed is SUPER high)

Archer, place a landmine, have a high jump to get on top of building, 50% chance to not waste an arrow when shot, Rage mode (bow shooting skill becomes insane)

Monk, increase defense for a few seconds, dash to target releasing AoE damage, unarmed speed increases along with more damage dealt unarmed, Rage mode (Melee fists will release AoE explosion with every punch)

Paladin, makes all enemies around you agro on you, roots enemies in AoE so they cant move, Armour increased but attack decreased by x2, collect the damage youve taken and unleash it to damage enemies around you.

Druid, raise movement speed and decrease stamina drain, root an enemy with a projectile, heal nearby players, shapeshift into an eagle!

Shaman, small explosion in target area and blinds enemy, throw a lightning ball that bounces around between enemies, spawn a totem to slow enemies in area, spawn a lightning ray to damage enemies

Death Knight, dash through enemies damaging them, steal a percent of an enemies attack damage for 10s, After killing an enemy collect his soul and gain 10% max hp (max of 30%), use 1 soul per 3s and increase damage multiplier.

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

1 year ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

1 year ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

1 year ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

1 year ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

1 year ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

1 year ago