A problem I've seen for a long time is that, tweaking power or provison, although could and it have made some unplayed cards playeable (ie. Maxi, Drowner) this kind of changes don't suffice with a lot of cards, because those cards being unplayeable doesn't rely on the points they generate per se, but the purpose that that cards fulfills in a deck or gameplan, some examples are.
The biggest problem with weak cards is that either their ability is tied to a condition but that ability itself is very general or even anti synergestic with the condition or lack a purpose, a great example of a good card is Little Havfrue, in paper it is just an Elder Bear that trades 4 health for 2 turns of rain, but in practice is so much better than that, it offers proactivity to a faction that often lacks it, it offers a good amount of instant points and the possibility to spawn rain wich helps with Bloodthirst, damage pings for Greatswords and Onslaught passive.
So, what do you think?
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