If you're lucky enough to be able to stick 3 Rowdy Dwarves and Munro on the board for 4 turns while maintaining his Barricade, you will be able to reach the same level of tempo as before. And hey, if you do all of the above and make it a fifth turn, you can even have an additional Dwarven Berserker. The power is unlimited! But really…
Cool change for the majority of the faction, and a needed one. Where this was not needed is Dwarves, a deck that should be able to take full advantage of Munro. A simple change would've been requiring him to have Barricade for his ability to work at all (and removing his armor) and maybe lowering his base power by 1.
Now we are stuck with super risky 12 provision engine that doesn't offer a reasonable return on investment until after a few turns.
Doubt anyone will care but I was playing non-Renfri Dwarves for most of this season and enjoyed sticking around 2450 while my other homebrews tanked. Now I will have to scrap this deck because everyone else abused Munro.
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