Categories: DiscussionGwent

My Balance Changes proposal.

I ignored cards mentioned in https://www.reddit.com/r/gwent/comments/qg3to1/patch_leeks_seen_on_playgwentcom/

NR:

  1. Royal Inspiration – Order: Boost an allied unit by 1 and give it 1 armor. Cooldown 2. Provisions ??? probably 14.

I would hope this change brings back good old boosting NR to life. NR also has 2 units with Barricade in Redanian Archer and Redanian Knight, Trollololo has some synergy with armor. We might even see Iron Falcon Infantry with a leader like this.

The concern is none of those cards will see any play and people will just play current Mages deck with this leader.

Inspired Zeal – 13 provisions or back to boosting by 1.

  1. Ban Ard Student and Aretuza Student – Patience also row locked.

No more hiding behind defender/playing/spawning on the wrong row just for the patience value. This also brings some value to movement mechanic which we don't see much off.

  1. Falibor – 10 provisions.

  2. Gerhart of Aelle – 6 power. OP autoinclude proactive card with high ceiling.

  3. Reynard Odo – 8 provisions.

  4. Nenneke – 6 power. Better chance of playing her proactively and then following with someting like Tridam Infantry.

  5. Raffard's Vengeance – 11 provisions, 6 power. At 6 power there is better chance of it seeing play outside of Inspired Zeal.

  6. Botchling – 6 provisions.

  7. Nathaniel Pastodi – 6 provisions.

  8. Prince Stennis – Boost by 6 or boost 6 units.

  9. Carroballista – Cooldown 4.

  10. Rivian Pikeman – 5 power.

  11. Lyrian Landsknecht – 4 power.

  12. Immortal Cavalry – 6 provisions, 4 power.

NG:

  1. Double Cross – 15 provisions

  2. Mage Assasin – 5 provisions. Better than Tuirseach Skirmisher, easier to play, and comboed with another very strong card.

  3. Artaud Terranova – i don't like this card but i doubt it will be changed so that brings us to another card that enables him.

  4. Mage Torturer – 6 provisions or change of ability. This card doesn't have any synergy with spying, it just enables Terranova, empowers Coup and pushes Assimilate to OP levels as it's a very good engine itself with Veil on top of it. The fact that it has exactly the same Deploy ability as Thanedd Turncoat is stupid.

  5. Daerlan Soldier – 6 provisions, 4 power.

  6. Standard Bearer – 4 provisions.

  7. Tourney Shaelmaar – 7 provisions.

ST:

  1. Sorceress of Dol Blathanna – capped at 5 provision cards. Overpowered card with Create mechanic that can Create another card with Create mechanic that can Create another one of these. Too much randomness.

  2. Water of Brokilon – 11 provisions.

  3. Saskia – 10 provisions.

  4. Milaen – 8 provisions.

  5. Etriel – 7 provisions.

  6. Muirlega – 7 provisions.

  7. Milva – 5 power.

  8. Braenn – 5 power.

  9. Forest Whisperer – 5 power.

  10. Dryad Ranger – 4 power.

  11. Trained Hawk – 4 power.

  12. Vrihedd Dragoon – 6 power.

  13. Mahakam Marauder – Vitality 3, Bonded Vitality 6.

  14. Farseer – boost by 5.

  15. Dryad Grovekeeper – boost instead of Vitality.

  16. Watcher of the Valley – 5 power.

  17. Panther – on ranged bleeding 5.

SK:

  1. Onslaught – Ability stays the same but add Bloodthirst 4 damage by 2 instead. Not sure what the Bloodthirst number and provisions should be, but having bloodthirst on SK leader would be cool.

  2. Fucusya – i saw that she will be nerfed to 4 power, but i would rather see the change to provision limit of a unit she plays to 9.

  3. Terror of the Seas – 3 armor.

  4. Ulfhedinn – 6 provisions.

  5. Restore – 5 provisions.

  6. Yoana – 6 power.

  7. Arnvald – 5 provisions.

  8. Boatbuilders – 6 power.

  9. Brokvar Archer – 4 provisions.

  10. Dimun Corsair – 4 power.

MO:

  1. Blood Scent – ignoring Veil.

  2. Weavess Incantation – 6 power.

  3. Old Speartip: Asleep – 8 provisions.

  4. Ice Giant – Veil.

  5. Nekurat – power 4.

  6. Cockatrice – 5 power.

  7. Tatterwing – 5 provisions.

  8. Abaya – 5 power.

  9. Wild Hunt Navigator – change boost to 2 and 4.

  10. Hybrid – 5 power.

SY:

  1. Sir Skewertooth – 6 provisions.

  2. The Sausage Maker – 8 provisions.

  3. Moreelse – tribute 5.

  4. Payroll Specialist – 4 provisions, Tribute 1.

  5. Salamandra Abomination – 6 power.

  6. Crownsplitter Thug – 4 power.

  7. Line of Credit – 7 coins.

  8. Renegade Mage – power 4.

  9. Mutant Killer – power 4.

  10. Tatterwing and Nathaniel were mentioned in MO and NR.

Neu:

  1. Hanmarvyns Blue Dream – 10 provisions.

  2. Ale of the Ancestors – 10 provisions.

  3. Villentretenmerth – 10 provisions.

  4. Geralt: Pro – 10 provisions.

  5. Land of a Thousand Fables – 9 provisions.

  6. Ocvist – 9 provisions.

  7. Gaunter O'Dimm – 9 provisions.

  8. Saesenthessis: Blaze – 6 power.

  9. Colossal Ifrit – 9 provisions.

  10. Enraged Ifrit – Power 3. Deploy: damage an enemy unit by 4 and adjecent units by 2.

  11. Regis: Bloodlust – 9 provisions.

  12. Carlo Varese – 4 power.

  13. Ivo of Belhaven – 9 provisions.

  14. Gregoire the Gorgon – 7 Power.

  15. The Last Wish – 7 provisions.

  16. Commander's Horn – 7 provisions.

  17. Mandrake – 7 provisions.

  18. Wolfsbane – 6 provisions.

  19. Cyprian Wiley – 7 provisions.

  20. Unicorn and Chironex – 6 provisions.

  21. Saer Quan – 4 power.

  22. Gimpy Gerwin – 5 power.

  23. Wolf Pack and Peasant Militia – same deploy but also spawn a copy of this card next to it.

Gamer

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