My thoughts and open discussion on the new player experience

I want to start this off by thanking Nikita for announcing a tutorial map on the podcast. I think this is huge for news players and so here are some things I think would be nice for new players to have at 1.0 of EFT or coming up to the tutorial map. (I have 700 hours in EFT so I get that I'm not a new player but I want to see this game flourish and I don't like seeing my friends try and get into a game I love and be so discouraged)

As it is now I think the new player experience is really…really bad, but not that it's bad for EFT because it's in BETA and the new player experience is more a trial by fire and for testing game mechanics and not so much bending a knee to new players.

But I think:

  1. There shouldn't be a NEED for external sources (like mapgenie or guides). In-game maps should be all unlocked at LVL 1 Therapist or given free and they should be totally up to date with the names and locations of extracts on the map and quest locations should be GENERALLY marked on the map
    1. They are nice for extra information but a new player shouldn't feel lost trying to accomplish the game, the tools should be in the game but anything extra is totally fine out of it.
  2. Ammo should have their pen explained (how it interacts with armour) and shown in-game on the rounds so that new players understand that there is a difference between the rounds.
    1. Maybe include damage? I don't know how much new players would care but they shouldn't scream because they hit someone in the chest 20 times when they were wearing class 4 armour and PST GZH did fuck all
  3. Offline co-op (every demanded already) so that new players can explore, practise, and have their friends experience and learn the game without the best of the best shitting on them.
  4. Traders should have what they buy standardized into 2 priorities and shown to the player.
    1. This one I feel might be a bit controversial but I feel that it's just too confusing that 2 traders buy the same stuff at different prices. I think that if you hover over the traders face a window pops up or if you are in their menu there is a tab label something like "Purchase priorities" that is just 2 tiers. "Highest" What they'll pay the most for out of the traders and "Secondary" what they'll pay for less or the least out of the traders. And the list will just have types like food, barter items, weapon attachments…etc so they aren't just selling everything to fucking Fence or some shit.
  5. Health: Bleeds should be explained, likely will be in the tutorial map but I feel like it should be mentioned just because of how important it is.

I don't know, maybe I am a bit too disconnected from the new player experience but these are some of the things I thought were a little annoying about starting Tarkov and some of the things that my friends dislike about starting, getting lost, confused, and frustrated at the game because nothing is explained. I really like the idea of a tutorial map and I hope that some of the things I listed here are also included in Nikitas plans to improve the new player experience and that it doesn't stay like "I want it to feel like being kicked in the balls"

Let me know what you guys think, if I'm off the rails or if you also think that some, all, or none of these would be good for new players. I do think the difficulty of EFT shouldn't be downplayed but it shouldn't be a thesis project to start it. (if I wasn't artistically inept I would have pic examples of all my suggestions sorry)

Edit 1: Added number 5 (thank you u/Chicken_Rib)

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