With the failure of salvation and the apparent need for new human based ax technology, I'm hoping fdev uses this opportunity to leverage CGs to develop all new modules and ships for AX combat. Starting with a CG to develop a new mycoid virus that has a stacking "caustic" like effect on thargoids. A mycoid II launcher that works like a plasma accelerator, your standard ax weapons, a shock cannon like ax weapon, AX mines, AX Packhounds…. a new combat ship from each manufacturer, that includes you Saud Kruger(bonus points if it finally kills the FDL meta). We're at war, and war means innovation. I would be interested in new internal modules like a power plant output booster, advanced cooling systems(that work more like an SCB with some other drawback like a massive power spike instead of heat generation) , AX shielding that's effective against thier lightning attacks…. they could really do interesting things here

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

1 year ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

1 year ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

1 year ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

1 year ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

1 year ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

1 year ago