New Enzyme Missile has been released! Stats inside.

Okay, my new missile rack arrived, and I've had time to do some testing. Here are the results.

The Stats can be seen here: https://i.imgur.com/B6Yqn3s.png

Enzyme Missile Testing​

So my basic testing procedure is, I deploy a Taipan fighter with the shield disabled, and shoot it with the enzyme missile, then count how many seconds it takes to die.

Test 1: Standard Enzyme Missile. Fighter died in 27s/28s. This translates to 45 base hp – 7 impact damage(5*1.4 for explosive) = 38 hp in 28 seconds, or 1.35 damage per second.

Test 2: Old Modified Enzyme Missile. Fighter died in 25s This translates to 45 base hp – 10.5(7.5*1.4 for explosive) = 34.5 hp in 25 seconds, or 1.38 damage per second.

Note: Slight differences may be recording errors. Additionally, Enzyme Missiles do degrading damage. They do about half their damage in the first 20 seconds, so the slightly higher damage per second is purely due to dying slightly faster, because of the slightly higher initial impact damage, and NOT because the caustic burn is actually higher.

Test 3: Both missiles at once. Maybe the different dots can stack. Fighter died in 20s. 45-7-10.5 = 26.5. 26.5/20 = 1.325

Test 4: 2x shots of modified launcher. Fighter died in 18.5 seconds. 45-21=24/18.5=1.29 damage per second. No stacking.

Conclusions​

Now, the juicy part. Is the NEW modified launcher any different?

Moment of truth: The new missile rack kills the fighter in……… 25 seconds! Or 1.38 damage per second. This is identical to the old rack.

The new missile rack does NOT penetrate shields.

The new missile rack does NOT stack with itself.

The new missile rack does NOT stack with the others.

Conclusion: The new missile rack is identical to the old modified missile rack.

Analysis of Effectiveness in Combat​

It does approximately 3.75 DPS to shields, and with constant fire, approximately 6.63 DPS to armor. Even assuming the target has 50% resistance to explosive damage, you're still looking at a standard C1 missile rack doing 12.5 DPS (plus heavy module damage), compared to about 4 DPS from the modified enzyme missile rack, which is also incapable of damaging external or interior modules.

For context, that's about 66% as much damage as an unengineered C1 gimballed multicannon, which also cannot be shot down by point defense, and is capable of damaging modules.

You would need to be hitting the target less than once every 14 seconds for the Enzyme Missile Rack to become superior, against a max-engineered target.

Conclusion: The Modified Enzyme Missile Rack is essentially useless.

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

1 year ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

1 year ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

1 year ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

1 year ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

1 year ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

1 year ago