Hi all,
I was thinking about a flea market overhaul for immersion for the game and was curious what people would think about this:
-Once you hit whatever level BSG agrees on, you are INVITED to the flea market by Mechanic or Ragman, but how do you access?
-He sends you a message (or maybe a quest to collect) to build a computer for your hideout.
*The part list is just an example*
Wires x6
Fans x4
Circuit boards x4
RAM x2
CPU x1
GPU x1 Could do without**
PSupply x1
LCD x2
HDD x1 SSD, if no GPU required?**
Empty fuel tank x1
Then this would become a buildable feature to the hideout. Whether it is a one and done gig or a multi-tiered levelable area would have to be discussed further. Utilizing some of the items such as SSD, Military boards, COFDMs and such giving your FUTHER ACCESS into the flea market. Might be too much bullshit.
BUT, I feel like the first version is doable.
The items would arrive slightly delayed as the scavs need to deliver your order. This should operate on in-game time and not take long at all. Perhaps it could be dependent on karma, computer tier, reputation, or if the community hates it not at all and the transaction would be instant (not ideal in my eyes).
Thats essentially it. A small deviation to how we would interact with the flea market to create some more immersion which is what this game thrives on I personally feel. Once it is built, it would just interact like it does now… maybe the option of an overlay that makes the screen look like an old monitor?
Would you guys and gals enjoy this?
EDITS: Hey peeps, just chiming in to say this was not something meant to deter "meta" or resolve any balancing. I have about 2.6k hrs dating back to 2017 and love this game dearly. I personally do not like the flea market at all and would remove it. However, we all know what Nikita has said about how it will stay. So, if we have to live with it, I would at least like it to make as much sense as possible in terms of lore and immersion, which is what this is really about. Many of your ideas are great!
In the end, it's just an idea to explore.
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