I've played alot of card games over the course of my years. Eternal, Hearthstone, Runeterra, etc. The best ones to me are the ones that actually do a good job of giving you incentive to play the game and do various different things outside of the usual, often boring, ladder grind.
I have to give it to the design team. The Key system implementation is pretty brilliant. Not only is it extremely rewarding, allowing you to actually choose your path of rewards ( and alot of them at that ), but the goals give me plenty of incentive to do various different things within the game. Which is always a positive in these types of games.
The game itself is actually well done as well, but I was surprised at how enjoyable and rewarding the Key system was. Along with unlocking the Lore of the various maps as well. So kudos to the designers who came up with this idea.
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